Local test client kicks to lobby

Zeehond23

Valued Member!
Hey guys,



So I've managed to set up a local test server. Starts up ok and I can load in just fine. However, when I take a few steps, the server disconnects me and I can get back to the lobby.



local RTP:

Code:
"[NAC AII CLIENT] :: AII client INIT."
"DEBUG: loadscreen guard started."
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/Villager4/
"DAYZ: CLIENT IS RUNNING DAYZ_CODE "1.7.7.1""
"DAYZNAMALSK: CLIENT IS RUNNING DAYZ: NAMALSK "0.75""
"PLOGIN: Initating"
class HitPoints::HitRGlass not found in ATV_US_EP1
class HitPoints::HitLGlass not found in ATV_US_EP1
class HitPoints::HitLF2Wheel not found in ATV_US_EP1
class HitPoints::HitRF2Wheel not found in ATV_US_EP1
class HitPoints::HitLMWheel not found in ATV_US_EP1
class HitPoints::HitRMWheel not found in ATV_US_EP1
"PLOGIN: Enable Sim"
"PLOGIN: Player Model Exists"
"PLOGIN: Player Ready"
"PLOGIN: Waiting for server to start authentication"
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/Pilot/
Strange convex component14 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
Strange convex component15 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
Strange convex component16 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
Strange convex component17 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/Citizen2/
AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/TK_Soldier_EP1/
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/Villager3/
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/Citizen4/
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/Villager2/
"PLOGIN: Requesting Authentication... (63722758)"
"PLAYER RESULT: true"
"PLOGIN: authenticated with : ["1",[[],[]],["",[],[]],[0,12,12],false,"1.7.7.1","0.75","Survivor2_DZ",true,false]"
"Attempting to switch model"
"[]"
"[]"
"Swichtable Unit Created. Equipment:"
"[]"
"[]"
"[[],[]]"
"[[],[]]"
"Attempting Phase two..."
"Finished..."
Warnings in z\addons\dayz_communityassets\models\can_small_unlabeled_empty.p3d:shadow(1000)
"Local Time: [2012,8,3,13,19]"
"FPS: 9.00901"
"infiSTAR.de AntiHack - randvar26 created (105.225)"
"infiSTAR.de AntiHack - randvar1 started (105.225)"
"Survivors:1, FPS:19, FPSMin:15"
"SpawnCheck Loc.Agents: 0/11. Models: 1/37 W.holders: 0/37 (radius:300m 3fps)."
"infiSTAR.de AntiHack - randvar1 created randvar27a (105.98)"
"infiSTAR.de AntiHack - randvar1 created randvar27 (105.98)"
"infiSTAR.de AntiHack - 13052014IAHAT0330 - Successfully Loaded on Client 202 (105.98) | 1 Admins online"
Cannot create non-ai vehicle MeleeMachete,
"SpawnCheck Loc.Agents: 3/30. Models: 4/100 W.holders: 5/100 (radius:300m 77fps)."
"Survivors:1, FPS:77, FPSMin:63"
"SpawnCheck Loc.Agents: 3/30. Models: 4/100 W.holders: 5/100 (radius:300m 77fps)."
"Survivors:1, FPS:84, FPSMin:67"
"SpawnCheck Loc.Agents: 5/30. Models: 6/100 W.holders: 5/100 (radius:300m 71fps)."
"Survivors:1, FPS:63, FPSMin:59"
"SpawnCheck Loc.Agents: 5/28. Models: 6/92 W.holders: 5/92 (radius:300m 53fps)."
"Survivors:1, FPS:70, FPSMin:56"
"SpawnCheck Loc.Agents: 9/30. Models: 9/100 W.holders: 5/100 (radius:300m 63fps)."
"SpawnCheck Loc.Agents: 10/30. Models: 7/100 W.holders: 5/100 (radius:300m 67fps)." //GET DISCONNECTED HERE
Group B 1-1-A (0x40b32b00) - network ID 2:315
- no main subgroup
Network simulation, time = 0.000
Group B 1-1-A (0x40b32b00) - network ID 2:315
- no main subgroup
Group B 1-1-A (0x40b32b00) - network ID 2:315
- no main subgroup
Group B 1-1-A (0x40b32b00) - network ID 2:315
- no main subgroup
Group B 1-1-A (0x40b32b00) - network ID 2:315
- no main subgroup
Group B 1-1-A (0x40b32b00) - network ID 2:315
- no main subgroup
Group B 1-1-A (0x40b32b00) - network ID 2:315
- no main subgroup
Group B 1-1-A (0x40b32b00) - network ID 2:315
- no main subgroup
"DEBUG: loadscreen guard started."
"DAYZ: CLIENT IS RUNNING DAYZ_CODE "1.7.7.1""
"DAYZNAMALSK: CLIENT IS RUNNING DAYZ: NAMALSK "0.75""
"PLOGIN: Initating"
"PLOGIN: Enable Sim"
"PLOGIN: Player Model Exists"
"PLOGIN: Player Ready"
"PLOGIN: Waiting for server to start authentication"
"PLOGIN: Requesting Authentication... (63722758)"
"PLAYER RESULT: true"
"PLOGIN: authenticated with : ["1",[[],[]],["",[],[]],[12,16,16],false,"1.7.7.1","0.75","Survivor2_DZ",true,false]"
"Attempting to switch model"
"[]"
"[]"
"Swichtable Unit Created. Equipment:"
"[]"
"[]"
"[[],[]]"
"[[],[]]"
"Attempting Phase two..."
"Finished..."
"Local Time: [2012,8,3,13,19]"
"FPS: 66.6667"
"infiSTAR.de AntiHack - randvar26 created (287.839)"
"infiSTAR.de AntiHack - randvar1 started (287.839)"
"Survivors:1, FPS:55, FPSMin:15"
"SpawnCheck Loc.Agents: 0/15. Models: 1/50 W.holders: 5/50 (radius:300m 15fps)."
"infiSTAR.de AntiHack - randvar1 created randvar27a (287.952)"
"infiSTAR.de AntiHack - randvar1 created randvar27 (287.952)"
"infiSTAR.de AntiHack - 13052014IAHAT0330 - Successfully Loaded on Client 202 (287.952) | 1 Admins online"
"SpawnCheck Loc.Agents: 0/30. Models: 1/100 W.holders: 5/100 (radius:300m 83fps)." //GET DISCONNECTED HERE
"Survivors:1, FPS:83, FPSMin:71"

 
I think its somthing with infiSTAR ... pretty sure that randvar26 and 27 are used for banning or kicking people so hmm

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