localized weather using a trigger

Zeehond23

Valued Member!
hi,

I was wondering if it is possible to get localized weather using a trigger. E.g. have a city in thick fog and clear the rest of the server.

From what I've been reading I'd have to set up a trigger:

Code:
class Item10
        {
            position[]={9615.84,131.63644,11370.1};
            a=750;
            b=750;
            activationBy="ANY";
            repeating=1;
            interruptable=0;
            age="UNKNOWN";
            name="foggycit";
            expCond="(vehicle player) in thislist;";
            expActiv="foggy = [] execVM ""scripts\foggy.sqf"";";
            expDesactiv="terminate zomblespawnt;";
            class Effects
            {
            };
        };

After this I should set the weather using the called sqf, however this is not working:

foggy.sqf
Code:
setviewdistance 500;
bis_fog = 0.9;
setviewdistance 500;
0 setovercast 0;
0 setrain 0.5;
15 setfog 0.9;
0 setfog bis_fog;
[] spawn {
  _delay = 3;
  sleep 0.01;
  while {true} do {
  _delay  setovercast 0.5;
  _delay  setrain 0;
  _delay  setfog 0.9;
  sleep _delay ;
  };
};



However, this doesn't work. How would I go about doing this?
 
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