1. Open up the Arma editor from the single player menu (disable the DayZ mod (remove -mod=@DayZ) if single player is greyed out and can't be selected)).
2. Select your Map (we will use Chernarus for this example)
3. Now highlight Markers to the right select menu.
4. Using the map marker, find a spawn position close to the centre of the map and double left click on the mouse. Type under name 'centre', leave everything else as it is, and select OK.
4. Repeat the same to the left side of the map and name type as 'respawn_west'
5. Repeat again to your selected locations and name them spawn0, spawn1, spawn2, spawn3, spawn4
6. Now select 'Save' and name it 'spawnpoints', save as 'user mission.
7. Go to C:\Users\<your_name>\Documents\ArmA 2\missions\spawnpoints.Chernarus
8. Open up the mission.sqm file and copy the following code:
Now open up the mission.sqm file for DayZ - location depends on server type you have. Mine is MPMissions\dayz_1.Chernarus
Find the same section of code as above and replace each position coordinate, i.e. take the centerwest position[] number from your own created mission.sqm you made in the editor and paste it into the position[] in the dayz mission file.
Also if you followed the sequence as above, it should be identical (apart from having both different and new positions), so you may be able to just copy and paste the whole class.
Just make sure the code syntax is copied over correctly. Back up your DayZ mission.sqm first, so you can rollback if you screw it up.
2. Select your Map (we will use Chernarus for this example)
3. Now highlight Markers to the right select menu.
4. Using the map marker, find a spawn position close to the centre of the map and double left click on the mouse. Type under name 'centre', leave everything else as it is, and select OK.

4. Repeat the same to the left side of the map and name type as 'respawn_west'
5. Repeat again to your selected locations and name them spawn0, spawn1, spawn2, spawn3, spawn4
6. Now select 'Save' and name it 'spawnpoints', save as 'user mission.
7. Go to C:\Users\<your_name>\Documents\ArmA 2\missions\spawnpoints.Chernarus
8. Open up the mission.sqm file and copy the following code:
Code:
class Markers
{
items=7;
class Item0
{
position[]={7839.6055,381.33774,8414.7324};
name="center";
type="Empty";
};
class Item1
{
position[]={-18697.58,379.53012,25815.256};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={4932.3345,0.39950246,1989.1094};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={2236.0391,0.63119155,1923.3735};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={8738.1328,0.45720705,2122.1082};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={10909.267,0.57597214,2422.3096};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={13510.764,0.44504455,5249.3027};
name="spawn4";
type="Empty";
};
};
};
Now open up the mission.sqm file for DayZ - location depends on server type you have. Mine is MPMissions\dayz_1.Chernarus
Find the same section of code as above and replace each position coordinate, i.e. take the centerwest position[] number from your own created mission.sqm you made in the editor and paste it into the position[] in the dayz mission file.
Also if you followed the sequence as above, it should be identical (apart from having both different and new positions), so you may be able to just copy and paste the whole class.
Just make sure the code syntax is copied over correctly. Back up your DayZ mission.sqm first, so you can rollback if you screw it up.