Most confusing grid system ever!

UrbanSkaters

Valued Member!
I've been designing web applications that use grid layouts for years, I've even designed basic maps with grid positioning indicators for games in the past, but no grid system has ever confused me as much as the one sarge uses for this addon.

Most logical grid systems go bottom left 0,0 to bottom right 0,10 for example. So if you were read the grids left to right for the bottom line you'd read 0.1 , .0.2 , 0.3 .. etc, but Sarge has it 0.0 1.0 2.0 3.0 etc.. But those grid coordinates (even looking at my underground tube map) would read up the left column, not along the bottom line..

I can follow Sarges logic (eventually), but it's time consuming and frustrating to follow a logic that is totally unique to the developer (my mind has to keep trying to unlearn what I've learnt about normal map grid logic) lol
 
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