No Zombies or Loot Spawning

Sevealin

New Member
I installed Admin Tools into my server and no Zombies or Loot are spawning. I have no idea why, I cannot figure out why.

Here is my init.sqf
Code:
startLoadingScreen ["", "DayZ_loadingScreen"];
enableSaving [false, false];
 
dayZ_instance = 10250;
hiveInUse = true;
initialized = false;
dayz_previousID = 0;
 
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";// Initilize the Variables (IMPORTANT: Must happen very early)
call compile preprocessFileLineNumbers "\kh\dayztaviana\init\variables.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";// Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";// Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\kh\dayztaviana\init\compiles.sqf";// Compile regular functions
progressLoadingScreen 1.0;
 
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
playerstats = compile preprocessFileLineNumbers "debug\playerstats.sqf";
 
player setVariable ["BIS_noCoreConversations", true];
//enableRadio false; // Disable global chat radio messages
 
if (isServer) then {// If mission is loaded by server execute the server monitor
hiveInUse = true;
_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
};
 
if (!isDedicated) then {  // If mission is loaded by a player execute the player monitor
0 fadeSound 0;
0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED", 60];
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execFSM "admintools\player_monitor.fsm";
 
[] execVM "actions.sqf";
 
#include "gcam\gcam_config.hpp"
#include "gcam\gcam_functions.sqf"
 
#ifdef GCAM
waitUntil {(!isNull Player) and (alive Player) and (player == player)};
waituntil {!(IsNull (findDisplay 46))};
 
if (serverCommandAvailable "#kick") then { (findDisplay 46) displayAddEventHandler ["keyDown", "_this call fnc_keyDown"]; };
#endif
};
 
[] execVM "admintools\Activate.sqf";

Is there anything wrong? or whats causing this?
Thanks
 
Add semi colons at the end of each of these lines:
#include "gcam\gcam_config.hpp";
#include "gcam\gcam_functions.sqf";
 
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