Problems with infiSTAR and DayZ Mod 1.8.3

Discussion in 'Anti Hack Tools and Discussions' started by taikonaut, Nov 22, 2014.

  1. taikonaut

    taikonaut Member

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    Trying to get my hive running and infiSTAR is giving me a hard time...

    Logging in as an admin kicks me from the game and kills the character.

    RPT:

    Code:
    23:07:55 "STARTING LOGIN: ["MYUIDHERE",B 1-1-A:1 (taikonaut) REMOTE]"
    23:07:55 "LOGIN ATTEMPT: "MYUIDHERE" taikonaut"
    23:07:55 "LOGIN LOADED: B 1-1-A:1 (taikonaut) REMOTE Type: Survivor1_DZ"
    23:07:55 "32555, [], [], [0,0,0], true, DayZ 1.8.3, Survivor2_DZ, true, false"
    23:08:01 "z\addons\dayz_server\compile\server_playerSetup.sqf DEBUG ["32555",B 1-1-B:1 (taikonaut) REMOTE,"MYUIDHERE",3]"
    23:08:01 ["New character setup: blood_type,rh_factor=","A",true]
    23:08:01 "LOGIN PUBLISHING: UID#MYUIDHERE CID#32555 PID#3(taikonaut) as Survivor2_DZ should spawn at Elektrozavodsk [94:135]"
    23:08:02 "infiSTAR.de - Player-Log: taikonaut(MYUIDHERE) - 2h 57min | ******ADMIN******"
    23:08:05 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (taikonaut) REMOTE,"MYUIDHERE"]"
    23:08:05 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (taikonaut) REMOTE,"MYUIDHERE"]"
    23:08:05 "infiSTAR.de ******ADMIN-LOGIN******: taikonaut(MYUIDHERE)"
    23:08:05 "infiSTAR.de Log: taikonaut (MYUIDHERE) | dayz_playerName   is not equal to   name player (Unknown/taikonaut) | taikonaut controlled Unknown ?"
    23:08:05 "["PVAHR_0_csfrnhxm_PVAHR_0_csfrnhxm",["taikonaut","MYUIDHERE","dayz_playerName is not equal to   name player (Unknown/taikonaut) | taikonaut controlled Unknown ?","",""]]"
    23:08:05 WARNING: Function 'name' - taikonaut is dead
    23:08:05 "Player UID#MYUIDHERE CID#32555 PID#3(taikonaut) as Survivor2_DZ died at Elektrozavodsk [94:135]"
    23:08:05 "z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf: nil player object, _this:["MYUIDHERE","taikonaut"]"
    23:08:05 Client: Remote object 3:13 not found 
    Logging in as a regular player, sends me to a loop of death...

    Code:
    23:18:39 "z\addons\dayz_server\compile\server_playerSetup.sqf DEBUG ["32556",B 1-1-B:1 (taikonaut) REMOTE,"MYUIDHERE",0]"
    23:18:39 ["New character setup: blood_type,rh_factor=","A",true]
    23:18:39 "LOGIN PUBLISHING: UID#MYUIDHERE CID#32556 PID#3(taikonaut) as Survivor2_DZ should spawn at Balota [43:131]"
    23:18:41 "infiSTAR.de - Player-Log: taikonaut(MYUIDHERE) - 3h 08min"
    23:18:48 "infiSTAR.de Log: taikonaut (MYUIDHERE) | dayz_playerName   is not equal to   name player (Unknown/taikonaut) | taikonaut controlled Unknown ?"
    23:18:48 "["PVAHR_0_kmwuduqf_PVAHR_0_kmwuduqf",["taikonaut","MYUIDHERE","dayz_playerName is not equal to   name player (Unknown/taikonaut) | taikonaut controlled Unknown ?","",""]]"
    23:18:48 WARNING: Function 'name' - taikonaut is dead
    23:18:48 "Player UID#MYUIDHERE CID#32556 PID#3(taikonaut) as Survivor2_DZ died at Balota [43:131]"
    23:18:48 "infiSTAR.de Log: taikonaut (MYUIDHERE) | dayz_playerName   is not equal to   name player (Unknown/taikonaut) | taikonaut controlled Unknown ?"
    23:18:48 "["PVAHR_0_kmwuduqf_PVAHR_0_kmwuduqf",["taikonaut","MYUIDHERE","dayz_playerName is not equal to   name player (Unknown/taikonaut) | taikonaut controlled Unknown ?","",""]]"
    23:18:49 "infiSTAR.de Log: taikonaut (MYUIDHERE) | dayz_playerName   is not equal to   name player (Unknown/taikonaut) | taikonaut controlled Unknown ?"
    23:18:49 "["PVAHR_0_kmwuduqf_PVAHR_0_kmwuduqf",["taikonaut","MYUIDHERE","dayz_playerName is not equal to   name player (Unknown/taikonaut) | taikonaut controlled Unknown ?","",""]]"
    23:18:49 "infiSTAR.de Log: taikonaut (MYUIDHERE) | dayz_playerName   is not equal to   name player (Unknown/taikonaut) | taikonaut controlled Unknown ?"
    23:18:49 "["PVAHR_0_kmwuduqf_PVAHR_0_kmwuduqf",["taikonaut","MYUIDHERE","dayz_playerName is not equal to   name player (Unknown/taikonaut) | taikonaut controlled Unknown ?","",""]]"
    23:18:50 "infiSTAR.de Log: taikonaut (MYUIDHERE) | dayz_playerName   is not equal to   name player (Unknown/taikonaut) | taikonaut controlled Unknown ?"
    23:18:50 "["PVAHR_0_kmwuduqf_PVAHR_0_kmwuduqf",["taikonaut","MYUIDHERE","dayz_playerName is not equal to   name player (Unknown/taikonaut) | taikonaut controlled Unknown ?","",""]]"
    23:18:50 "infiSTAR.de Log: taikonaut (MYUIDHERE) | dayz_playerName   is not equal to   name player (Unknown/taikonaut) | taikonaut controlled Unknown ?"
    
    Anyone get this, too? I´ve been using infiSTAR for ages now, never had any problems...

    Cheers
     
  2. taikonaut

    taikonaut Member

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    Newest version fixes this.
     
  3. LTGNick

    LTGNick Valued Member!

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    Ever figure out the problem?
     
  4. ebay

    ebay OpenDayZ Guru!

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    Remove these checks:
    Some control numbers have changed on dayz_gui in 1.8.3. Remove this check:
    Code:
    {
               _ctrlID = _x;
               _control = ((uiNameSpace getVariable 'DAYZ_GUI_display') displayctrl _ctrlID);
               _txt = ctrlText _control;
               if ((_txt != '') && (ctrlShown _control)) then
               {
                 _txtArr = toArray _txt;
                 if !(46 in _txtArr) then
                 {
                   _control ctrlShow false;
                   [] spawn "+_randvar2+";
                   _log = format['BadContent:  id %1  txt %2',_ctrlID,_txt];
                   "+_randvar10+" = [_name,_puid,'BAN',toArray (_log)];
                   publicVariableServer '"+_randvar10+"';
                 };
               };
             } forEach [1203,1204,1205,1206,1300,1301,1302,1303,1305,1306,1307];
    dayz_playerName variable is not used anymore in 1.8.3 so take this out (it is already removed in 339A):
    Code:
    if (isNil 'dayz_playerName') then { dayz_playerName = _name; } else { if (typeName dayz_playerName != 'STRING') then { dayz_playerName = _name;YOLO = true; }; };
           if ((dayz_playerName != _name) || ((name player != 'Error: No unit') && (dayz_playerName != name player) && (getPlayerUID player != ''))) then
           {
             [] spawn "+_randvar2+";
             _log = format['dayz_playerName  is not equal to  name player (%1/%2) | %2 controlled %1 ?',dayz_playerName,name player];
             "+_randvar10+" = [_name,_puid,'HLOG',toArray (_log)];
             publicVariableServer '"+_randvar10+"';
             player setDamage 5;
           };
    There are several occurrences of this:
    Code:
    waitUntil {((!isNil 'dayz_animalCheck') || (!isNil 'dayz_medicalH') || (!isNil 'dayz_slowCheck') || (!isNil 'dayz_gui'))};
    The only one of those variables which is still used in 1.8.3 is dayz_slowCheck. You can search for the others in the client files and see they have been commented out or removed. So that can be replaced with:
    Code:
    waitUntil {((!isNil 'dayz_slowCheck') || (!isNil 'PVDZ_plr_LoginRecord'))};
    The same goes for the if statements like this:
    Code:
    if ((!isNil 'dayz_animalCheck') || (!isNil 'dayz_medicalH') || (!isNil 'dayz_slowCheck') || (!isNil 'dayz_gui')) then
    Can be changed to:
    Code:
    if ((!isNil 'dayz_slowCheck') || (!isNil 'PVDZ_plr_LoginRecord')) then
    Lastly, dayz_spaceInterrupt function has been removed and replaced with a redirect in mission file keyboard.sqf. So delete this:
    Code:
    _dayz_spaceInterrupt = dayz_spaceInterrupt;
    And replace this:
    Code:
    _display46 displayAddEventHandler ['KeyDown','_this call dayz_spaceInterrupt"+_randvar6+"'];
    with this:
    Code:
    _display46 displayAddEventHandler ['KeyDown', preprocessFileLineNumbers (MISSION_ROOT+'keyboard.sqf')];
     
    Last edited: Dec 3, 2014
  5. taikonaut

    taikonaut Member

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    ^^ this
     
  6. Tang0

    Tang0 Well-Known Member

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    having alot of problems with 339A in 1.8.3, i cant even get the antihack menu up when i first log on unless i die and respawn in game :/
     
  7. taikonaut

    taikonaut Member

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    Yeah, me too. Relogging normally fixes this for me.
     

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