Purgatory [ Great Performance | Godmodes | NPCMissions | BuildSnapping | ServiceStations | Blowout ]

CREDiBLE

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WE ARE NOW RUNNING EPOCH v.1.0.4.2 !

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HEROES AND BANDITS OF CHERNARUS!

[A VISION]

We take Chernarus from the corrupt! The rich! The oppressors of generations who have kept you down with myths of opportunity, and we give it back to you... the people. Chernarus is yours. None shall interfere. Do as you please. The powerful will be ripped from their decadent nests, and cast out into the cold world that we know and endure. Courts will be convened. Spoils will be enjoyed. Blood will be shed. The police will survive, as they learn to serve true justice. This great land... it will endure. Chernarus will survive!

Well.. We may not be as cool as Bane, and we don't aspire to be like him, but we think the masked bandit got something right. For as long as private servers have been around, so has the oppressive administrators. And for some reason, they all seem to be short tempered power trips or tank-spawning, teleporting ingame gods. We don't think that's fair, and we don't think that's right. It's within their right to do what they please with a server they own, but when they act in their own interest rather than that of the community, we don't see why players should stick around. That's where we come in.

We aspire to build a server, an arena, where the players excel. Where the raw emotions DayZ can bring about is experienced to the fullest. A place where the players and their experience is our only priority. That means a place where the administrators help their players out when they experience difficulties, where the players don't get kicked or banned for their playing style or voicing their concerns, and a place where the administrators don't abuse their powers. We hope to achieve this by having mature, adult administrators, who are experienced both within the game and from past administrator jobs. This is the place we have envisioned, and this is the place we work hard to create. If you'd like more information as to how we plan to accomplish what we've set out to do, take a look at our mission statement.

[THE DETAILS]

In our mission statement, we stated that "Maintaining a server where the players and their experience is our only priority". And we stand by that. But that promise does not only include administrators who do their jobs. It's also extremely important that our server is running smoothly, and that the changes we do to the gameplay is reflected in our players' taste. We have tweaked the server as we see fit before the release, but we are more than open to suggestions that should arise.

The server is running the Dayz Epoch mod, with few changes to the mechanics. We want DayZ to be hard, challenging and unforgiving. But we see it as our responsibility to do modifications that enrichens the experience. We have listed the most prominent changes below.

GENERAL SERVER SETTINGS
  • God mode in trader zones.
  • No backpack stealing in trader zones.
  • The server's spawning car count is reduced from 300 to 150, as we want to focus on teamwork and car ownership by buying them at trader areas. There should still be plenty of cars standing around though, either to keep or to sell.
  • Minimal starting gear to enhance the feeling of progress throughout a player's life.
  • Two anti-hack programs running, and a shared bans database.
  • Veteran server to enhance the need for teamplay and as an entry barrier to get through to the seasoned DayZ players.
  • An active community with great players and personalities.
BASE BUILDING
  • Build snapping to make base building easier and for more symmetrical bases, even when playing solo.
  • You can buy combination locks at the trading areas. Introduced to make it easier and encourage players to build bases.
  • Building materials (wood, cinder, metal) do not decay over time, as to the Epoch standard of six days. This is a further consequence of us wanting to focus on teamplay and the positive effects of base building.
  • Satchel charges are removed to (1) prevent base destruction on a massive scale and (2) be able to immidiatly ban hackers who spawn them in.
CUSTOM EXPERIENCE
  • Custom buildings that add to the experience. We have made a few new balanced additions to the game to add some battlefields.
  • Service stations where you can refuel, repair or rearm for gold (at all current gas stations with roofs).
  • Construct bikes! We have recoded the great bike script made by cen, so that you need two wheels and scrap metal to craft a bike.
  • Blowouts happen about once every 24 hours. This has been included for added immersion and an extra survival aspect.
  • Online tools for player statistics and trader prices.
  • Cache missions spawn at random intervals. This proves for a good source of gold AND intensifies the gameplay when the whole server is rushing for the crates.
  • NPC missions are implemented for extra income and for our thrill-seeking players.
  • Suicide is implemented for an easy way out for players. You need a secondary and secondary ammo.

[MAYBE U.. TAG ALONG?]

We'd love for you to be a part of it. Either if you're a hardened bandit or a loving hero, there's room for you and your journeys at The Purgatory. We can't guarantee you a safe passage, and we can't guarantee you a long and happy life, but we can promise you that we've working hard getting the fundamentals of the server right, and we strongly believe that building on the input and criticism from the player base, we can do miracles together. The place is called The Purgatory, and the IP address is 94.23.112.8:2302. We'd love to see you there and become a part of the family. And if you need more than this wall of text, you're always welcome over at PurgatoryDayz.com.
 
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