Release 1.5 coming in ....


OpenDayZ Guru!
Staff member
For all who waited patiently, and all who asked for a lot of additional features:

Release 1.5.0 is going on my github later this eve.

I will not write a major tutorial, as always the code and the config files are pretty well documented.


a) You will need to install the full UPSMON package and my SARGE folder.
b) make a BACKUP of your current files, especially the config files
c) the parameters for some calls in your map_cfg file has changed. Look at the one for chernarus for details.
d) in the default package i have included a "warzone" close to Skaly to demonstrate what the AI can do. COMMENT THIS OUT after you have observed / checked it (godmode recommended if you go there ...)
e) i will be off the next 5 days, so have patience with support requests


This is NOT for people who are new to modding / scripts. You NEED some knowledge to understand how this works.


I will not respond to support request that do not follow my support template (search it, and read it on these forums)

Sarge, over and out :)


- Sidechat kill messages
- respawn time can be set for every single static group
- weapon/item loadout for every single type of AI and faction
- experience system for AI ...
- completely reworked the waypoint logic
- added a ton of debug features, some optical - try the debug levels out.
- land vehicle patrols that may contain any amount of vehicles -> convoys
- "not in combat" patrol event added.

- helis hovering / not moving
- helis attacking players optimized
- failing respawns on long running servers
- optimized vehicle issue fix
- reworked damage eventhandlers
- moved player and zed trace functions to server
- rewrote tons of stuff in UPSMON / fixed tons of inherited bugs in there

*known issues
- AI drivers don't get out of vehicles when in combat
- expect bugs .-)