GoT-Wasteland v2.1 is a modification/upgrade of 404games’s 404Wasteland v1.06 for Arma3
All credits for the original mission go to them! I just took on further development/improvement with a different name to avoid confusion.
Quick info for serverhosters / mission-scripters:
Ready to use PBO files can be found here:
https://github.com/JoSchaap/Arma3_Binary_PBO
The complete source of the mission is to be found here:
https://github.com/JoSchaap/GoT_Wasteland_V2.Stratis

What is GoT wasteland v2?
GoT Wasteland v2 is a harsh survival sandbox mission for arma3, where two teams (OPFOR, and BLUFOR, asswell as independed players/groups) fight for survival on Stratis
For detailed info, hints and tips, open up the map after loading the mission or joining a server running it.
So what difference does GoT Wasteland offer compared to the original from 404games?
First of all it fully works! meaning we have fixed the survival system, stores, vehicles and their respawn scripts, asswell as any bugged missions/ai.
Second.. lets just make a short list for now
- improved mission selection (no more recurring missions but still random)
– 3 new sidemissions: Hostile Helicopter, Mini ATV convoy, Sunken-supplies (scuba mission)
– 3 new mainmissions: Air alarm HeliSquad, Armored convoy, Treasure-expedition (scuba mission with dangerous AI+boat)
– random loot inside buildings (regular assault rifles, food, water and money can possibly be found inside buildings)
– increased objectspawns, and added alot more fun objects to build your bases with.
– increased vehicle spawns and made them respawn after abbandonment/destruction
- Added alot of new content to the gunstores such as ghilliesuits, sniper rifles, scuba gear and goggles etc.
– added 8 new towns/settlements to the map to spawn in, and find objects/vehicles.
– added random civilian boat spawns to coastlines to allow watertravel
– fixed various issues with moving and transporting objects, asswell as loss of attachments to your weapon when doing so.
– added a bigger backpack on spawn, asswell as 2 upgrades to the gunstores
– the buy/sell prices on the gunstores have been revised to be more realistic, asswell as improve game balance.
– new reward-crates for the main and sidemissions in the game.
– - For example: The new Treasure expedition has 2 sniper rifles in the rewardcrate, but is one of the hardest to complete!
– added a description about the game asswell as hints and tips (open the map and click on the menu in the topleft)
– streamlined basebuilding animations during object pickup/release.
– added a 4th gunstore, changed all gunstore locations and reduced the radar area to 60ft.
– gunstores are now looking abit different to add to the immersion of the game
– we added some basic script-detections to get rid of the most obvious script kiddies
- civillian boats respawn 10x quicker then vehicles to make sure no-one gets stuck on an island
- civillian boats can be picked up and moved arround by players incase they hit land
- gunstores now have a button to sell your vest and uniform for 50$ per piece
– added all the names of those that contributed to this mission to the credits (map > topmenu > credits)
– - If you think you helped out too, and aren’t in there, let me know!
v2.1 changelog

Where to get V2?
V2 is an ongoing development mission. This is due to the changing nature of Arma3.
Find ready to go PBO-FILES asswell as the complete source of the mission ou my GiThub Repo’s linked on top of this page.

If you dont want to host it yourself, you’re more then welcome on one of our servers
A video-introduction/trailer of GoT Wasteland v2:
All credits for the original mission go to them! I just took on further development/improvement with a different name to avoid confusion.
Quick info for serverhosters / mission-scripters:
Ready to use PBO files can be found here:
https://github.com/JoSchaap/Arma3_Binary_PBO
The complete source of the mission is to be found here:
https://github.com/JoSchaap/GoT_Wasteland_V2.Stratis

What is GoT wasteland v2?
GoT Wasteland v2 is a harsh survival sandbox mission for arma3, where two teams (OPFOR, and BLUFOR, asswell as independed players/groups) fight for survival on Stratis
For detailed info, hints and tips, open up the map after loading the mission or joining a server running it.
So what difference does GoT Wasteland offer compared to the original from 404games?
First of all it fully works! meaning we have fixed the survival system, stores, vehicles and their respawn scripts, asswell as any bugged missions/ai.
Second.. lets just make a short list for now
- improved mission selection (no more recurring missions but still random)
– 3 new sidemissions: Hostile Helicopter, Mini ATV convoy, Sunken-supplies (scuba mission)
– 3 new mainmissions: Air alarm HeliSquad, Armored convoy, Treasure-expedition (scuba mission with dangerous AI+boat)
– random loot inside buildings (regular assault rifles, food, water and money can possibly be found inside buildings)
– increased objectspawns, and added alot more fun objects to build your bases with.
– increased vehicle spawns and made them respawn after abbandonment/destruction
- Added alot of new content to the gunstores such as ghilliesuits, sniper rifles, scuba gear and goggles etc.
– added 8 new towns/settlements to the map to spawn in, and find objects/vehicles.
– added random civilian boat spawns to coastlines to allow watertravel
– fixed various issues with moving and transporting objects, asswell as loss of attachments to your weapon when doing so.
– added a bigger backpack on spawn, asswell as 2 upgrades to the gunstores
– the buy/sell prices on the gunstores have been revised to be more realistic, asswell as improve game balance.
– new reward-crates for the main and sidemissions in the game.
– - For example: The new Treasure expedition has 2 sniper rifles in the rewardcrate, but is one of the hardest to complete!
– added a description about the game asswell as hints and tips (open the map and click on the menu in the topleft)
– streamlined basebuilding animations during object pickup/release.
– added a 4th gunstore, changed all gunstore locations and reduced the radar area to 60ft.
– gunstores are now looking abit different to add to the immersion of the game
– we added some basic script-detections to get rid of the most obvious script kiddies
- civillian boats respawn 10x quicker then vehicles to make sure no-one gets stuck on an island
- civillian boats can be picked up and moved arround by players incase they hit land
- gunstores now have a button to sell your vest and uniform for 50$ per piece
– added all the names of those that contributed to this mission to the credits (map > topmenu > credits)
– - If you think you helped out too, and aren’t in there, let me know!
v2.1 changelog
Code:
[Added] Time Accelerated x10
[Added] New gunstore dialog!
[Fixed] Scalar value money bug (infinite money)
[Fixed] Vehicles that kept respawning in limbo
[Fixed] Boats that kept respawning in limbo
[Changed] gunstore prices have been changed
[Changed] Starting money reduced
[Changed] Nerfed lootspawns inside buildings
[Changed] Raised prices of the sniper rifles
[Changed] antihack/scriptdetection methods
[Changed] minor changes to player hud

Where to get V2?
V2 is an ongoing development mission. This is due to the changing nature of Arma3.
Find ready to go PBO-FILES asswell as the complete source of the mission ou my GiThub Repo’s linked on top of this page.

If you dont want to host it yourself, you’re more then welcome on one of our servers


A video-introduction/trailer of GoT Wasteland v2: