FallingSheep
OpenDayZ Lord!
Since i couldn't find it any where else and have no idea who created it, ill post the sirens script here for all to use!
UPDATED: thanks to inkko for the updated code!
this fixes the siren spam, duplicate menu and undefined variable problems!
it also adds flashing lights and is now a toggle function!
What it does....
adds flashing sirens with sound to cars!
What you need:
Notepad++
Custom fn_selfactions.sqf
Difficulty:
Easy = Blue <10 min
Installation Steps:
create a new sqf file called siren_on.sqf and paste this into it
create another sqf called siren_off.sqf and paste this into it
now create a folder in your mpmissions called sirens and put the 2 sqfs into it
in your custom fn_selfactions.sqf just above
add this
next open your description.ext file and add this at the very bottom
if you already have custom sounds in your description.ext after this
add this part
add this to your variables.sqf
then in the dayz_resetSelfActions section add this
next download this sound and place in your mpmission folder in a folder called sounds
http://www.mediafire.com/download/tpbm4be84voouv4/siren.ogg
you can add the siren effect to any vehicle just add it to the array in the fn_selfactions.sqf
_isCopcar = typeOf _vehicle in ["ADD NEW VEHICLE ID HERE","LadaLM","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","S1203_ambulance_EP1","GAZ_Vodnik_MedEvac","policecar"];
dont forget the , !
UPDATED: thanks to inkko for the updated code!
this fixes the siren spam, duplicate menu and undefined variable problems!
it also adds flashing lights and is now a toggle function!
What it does....
adds flashing sirens with sound to cars!
What you need:
Notepad++
Custom fn_selfactions.sqf
Difficulty:
Easy = Blue <10 min
Installation Steps:
create a new sqf file called siren_on.sqf and paste this into it
Code:
_vehicle = (vehicle player);
_inVehicle = (_vehicle != player);
if (isnil "toggle_siren") then {
toggle_siren = 1;
};
if (toggle_siren == 1) then {
toggle_siren = 0;
_lightRed =
{
_redLight = "#lightpoint" createVehicle (getPos _vehicle);
_redLight setLightBrightness 0.1;
_redLight setLightAmbient [ 0.5, 0, 0 ];
_redLight setLightColor [0.77,0.05,0.23];
_redLight lightAttachObject [_vehicle, [1, 0, 1.0]];
sleep 0.13;
deleteVehicle _redLight;
sleep 0.13;
};
_lightBlue =
{
_blueLight = "#lightpoint" createVehicle (getPos _vehicle);
_blueLight setLightBrightness 0.1;
_blueLight setLightAmbient [ 0, 0, 0.5 ];
_blueLight setLightColor [0,0,1.0];
_blueLight lightAttachObject [_vehicle, [-1, 0, 1.0]];
sleep 0.13;
deleteVehicle _blueLight;
sleep 0.13;
};
if (isnil ("sirensOn")) then {
sirensOn = 0;
};
If (!_inVehicle) then {
sirensOn = 0;
};
if (sirensOn == 0) then {
sirensOn = 1;
cutText ["Sirens ON!","PLAIN DOWN"];
};
while {sirensOn == 1} do {
If (_inVehicle and (driver _vehicle == player)) then {
_nul = [objNull, _vehicle, rSAY, "siren", 200] call RE;
[_vehicle, 200, true, (getPosATL _vehicle)] spawn player_alertZombies;
if(_vehicle isKindOf "policecar") then {
for "_i" from 1 to 10 do {
call _lightRed;
call _lightBlue;
};
} else {
for "_i" from 1 to 12 do {
player action ["lightOn", _vehicle];
sleep 0.2;
player action ["lightOff", _vehicle];
sleep 0.2;
};
sleep 0.2;
};
} else {
toggle_siren = 1;
dayz_siren_vehicle removeAction s_player_sirens_on;
sirensOn = 0;
};
};
} else {
toggle_siren = 1;
if (isnil ("sirensOn")) then {
sirensOn = 0;
};
if (sirensOn == 1) then {
sirensOn = 0;
cutText ["Sirens OFF!","PLAIN DOWN"];
} else {
cutText ["Sirens OFF!","PLAIN DOWN"];
};
};
Code:
player removeAction sirens_off;
sirens_off = -1;
if (isnil ("sirensOn")) then {
sirensOn = 0;
};
if (sirensOn == 1) then {
sirensOn = 0;
cutText ["Sirens OFF!","PLAIN DOWN"];
} else {
cutText ["Sirens OFF!","PLAIN DOWN"];
};
now create a folder in your mpmissions called sirens and put the 2 sqfs into it
in your custom fn_selfactions.sqf just above
Code:
_nearLight = nearestObject [player,"LitObject"];
Code:
//Sirens
_isCopcar = typeOf _vehicle in ["LadaLM","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","S1203_ambulance_EP1","GAZ_Vodnik_MedEvac","policecar"];
if (_inVehicle and _isCopcar and (driver _vehicle == player)) then {
dayz_siren_vehicle = _vehicle;
if (s_player_sirens_on < 0) then {
s_player_sirens_on = dayz_siren_vehicle addAction ["Toggle Siren","sirens\siren_on.sqf",dayz_siren_vehicle,2,false,true,"",""];
};
} else {
dayz_siren_vehicle removeAction s_player_sirens_on;
s_player_sirens_on = -1;
};
next open your description.ext file and add this at the very bottom
Code:
class CfgSounds
{
class siren
{
name="siren";
sound[]={sounds\siren.ogg,0.9,1};
titles[] = {};
};
};
Code:
class CfgSounds
{
Code:
class siren
{
name="siren";
sound[]={sounds\siren.ogg,0.9,1};
titles[] = {};
};
add this to your variables.sqf
Code:
if(isNil "dayz_siren_vehicle") then {
dayz_siren_vehicle = objNull;
};
then in the dayz_resetSelfActions section add this
Code:
s_player_sirens_on = -1;
http://www.mediafire.com/download/tpbm4be84voouv4/siren.ogg
you can add the siren effect to any vehicle just add it to the array in the fn_selfactions.sqf
_isCopcar = typeOf _vehicle in ["ADD NEW VEHICLE ID HERE","LadaLM","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","S1203_ambulance_EP1","GAZ_Vodnik_MedEvac","policecar"];
dont forget the , !
Last edited: