.RPT errors

my .rpt is getting spamed with

18:08:59 Server: Network message 8dac1 is pending
18:08:59 Server: Network message 8dbd9 is pending
18:08:59 Server: Network message 8dc87 is pending
18:08:59 Server: Network message 8dc87 is pending
18:08:59 Server: Network message 8debe is pending
18:08:59 Server: Network message 8debe is pending
18:08:59 Server: Network message 8dfee is pending
18:08:59 Server: Network message 8dfee is pending
18:08:59 Server: Network message 8e08c is pending
18:08:59 Server: Network message 8e0de is pending

and

18:07:58 Message not sent - error 0, message ID = ffffffff, to 1275394918 (Chewy)
18:07:58 NetServer::SendMsg: cannot find channel #1275394918, users.card=18
18:07:58 NetServer: users.get failed when sending to 1275394918
18:07:58 Message not sent - error 0, message ID = ffffffff, to 1275394918 (Chewy)
18:07:58 NetServer::SendMsg: cannot find channel #1275394918, users.card=18
18:07:58 NetServer: users.get failed when sending to 1275394918
18:07:58 Message not sent - error 0, message ID = ffffffff, to 1275394918 (Chewy)
18:07:58 NetServer::SendMsg: cannot find channel #1275394918, users.card=18
18:07:58 NetServer: users.get failed when sending to 1275394918
18:07:58 Message not sent - error 0, message ID = ffffffff, to 1275394918 (Chewy)
18:07:58 NetServer::SendMsg: cannot find channel #1275394918, users.card=18
18:07:58 NetServer: users.get failed when sending to 1275394918
18:07:58 Message not sent - error 0, message ID = ffffffff, to 1275394918 (Chewy)



Any ideas?
 
Same here..

People either turn into Birds, or get kicked for createvehicle #1.
It's ruining my server...

1:13:22 NetServer: users.get failed when sending to 118407413
1:13:22 Message not sent - error 0, message ID = ffffffff, to 118407413 (Tom)
1:13:22 NetServer::SendMsg: cannot find channel #118407413, users.card=48
1:14:34 Message not sent - error 0, message ID = ffffffff, to 554698569 (asbjo_000)
1:14:34 NetServer::SendMsg: cannot find channel #554698569, users.card=42
1:14:34 NetServer: users.get failed when sending to 554698569
1:14:34 Message not sent - error 0, message ID = ffffffff, to 554698569 (asbjo_000)
1:14:34 "DISCONNECT: asbjo_000 (112195078) Object: any, _characterID: any"
1:14:57 Message not sent - error 0, message ID = ffffffff, to 271667045 (El-Taco-Diablo)
1:14:57 NetServer::SendMsg: cannot find channel #271667045, users.card=41
1:14:57 NetServer: users.get failed when sending to 271667045
1:15:44 Message not sent - error 0, message ID = ffffffff, to 1292255151 (jonny1234)
1:15:44 NetServer::SendMsg: cannot find channel #1292255151, users.card=36
1:15:44 NetServer: users.get failed when sending to 1292255151
1:15:44 Message not sent - error 0, message ID = ffffffff, to 1292255151 (jonny1234)
1:15:44 NetServer::SendMsg: cannot find channel #1292255151, users.card=36
1:15:44 NetServer: users.get failed when sending to 1292255151
1:15:44 Message not sent - error 0, message ID = ffffffff, to 1292255151 (jonny1234)
1:15:44 NetServer::SendMsg: cannot find channel #1292255151, users.card=36
 

Grafzahl

Valued Member!
Yep, had the issue with Bliss, and now with Reality... sometimes the server gets fucked and spawns all new players as seagulls, resulting in createvehicle #1... this continues till next serverrestart... sometimes it happens 5 times a week, sometimes it doesnt happen for 2 weeks.
 
If you want, you can add me on Skype.
'Buttery-Toast' (Don't ask :p)

I have been poking around, and have a few ideas as to what could be causing it.
We can post here if we find a nobel prize breakthrough...

Yep, had the issue with Bliss, and now with Reality... sometimes the server gets fucked and spawns all new players as seagulls, resulting in createvehicle #1... this continues till next serverrestart... sometimes it happens 5 times a week, sometimes it doesnt happen for 2 weeks.
 
was this ever resolved? I am having the same issue. Thanks
Working with my developer, we have found numerous possible causes, and attempted to fix them.

One being our antihack, it's a custom coded antihack that is unique to our server, and it spawns in a few hundred cows for something... He managed to get it down to about 10 cows.

Another thing, was to make the player wait 60 seconds, just like in Origins, to further load in and authenticate.

The issue occurs when the server auth system is lagged from various things.

There are other mysterious reasons that probably will never get discovered... But it is a known issue to the Dayz Dev team, so hopefuly they find a fix.
 
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