Sand Dust

spearprofiler

New Member
Create sand.sqf and paste
_pos = position player;

_sand1 = "#particlesource" createVehicleLocal _pos;
_sand1 setParticleParams [
["\Ca\Data\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
[0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
[7,6], [[0.797, 0.676, 0.445, 0], [0.777, 0.648, 0.402, 0.04], [0.770, 0.598, 0.434, 0]], [1000], 1, 0, "", "", _pos
];
_sand1 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
_sand1 setParticleCircle [0.001, [0, 0, -0.12]];
_sand1 setDropInterval 0.0001;


while {true} do
{
_pos = position player;
_sand1 setpos _pos;
sleep 2;
};

init.sqf
if (!isDedicated) then
{
null = execVM "sand.sqf";
};
Works perfectly and very nice with the Eagle Wing Effect

Script is a good basis for the ground fog

Credits to JW Custom
 
Just try it out yourself guys.
On a server I'm getting really big FPS issues with this. Wouldn't it be possible to make the ground fog a bit lower- let's say as high as your knees? What do I have to change for this?
 
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