SAR AI set to all bandit. Still seeing freindlies

Be4st

New Member
Error Report

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YES; i did read the FAQ and the READMEs
on opendayz.net and on github,
and i searched MULTIPLE threads for my issue.

Version of SAR_AI : 1.1.0
Version of Dayz : 1.7.6.1

Serverpackage
Type : Crosire Control Center
Version : 5.9.2.0

Installed mods : rMod, Self-bloodbag, flip vehicle, remove parts from vehicle, tow vehicles, anti-hack

Enabled debug modes: **Whatever is enabled as standard**

Describe your issue:

I edited the relevant GPRS file to JUST spawn Bandits but I am seeing survivors around still. Is there another file I should be editing? I did see something a few days back with what I need (on this forum i think) but I cannot for the life of me find it again.



Oh, and my previous post about no heli's even after editing the cleanup file was fixed after a re-install of everything

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Did you try to disable my mod and check if your issue is still there? n/a
Did you try to disable OTHER mods to see which mod is causing the issue? NO
Did you read the FAQ and the READMEs on opendayz.net and on github? YES
Did you search this thread if anyone else had the issue as well ? YES
 
I will show you the 2 only files that manage spawns of AI's : "SAR_config.sqf" and "SAR_cfg_grps_chernarus.sqf"... These are the ones that manage the spawns, static ones and dynamic !

In the SAR_config.sqf you could edit these lines :
Code:
// -----------------------------------------------
// default values for dynamic grid spawning
// -----------------------------------------------
 
// maximum number of groups / grid
SAR_max_grps_bandits = 1;
SAR_max_grps_soldiers = 1;
SAR_max_grps_survivors = 1;
 
// chance for a group to spawn (1-100)
SAR_chance_bandits = 75;
SAR_chance_soldiers = 25;
SAR_chance_survivors = 25;
 
// maximum size of group (including Leader)
SAR_max_grpsize_bandits = 3;
SAR_max_grpsize_soldiers = 4;
SAR_max_grpsize_survivors = 4;

And in the "SAR_cfg_grps_chernarus.sqf" you could edit from here :
Code:
//
// grid definition for the automatic spawn system
//
To here :
Code:
// test south of lopatino, 1 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[2,1,1],[100,20,20],[4,2,2]],"SAR_area_0_3"] call SAR_AI_mon_upd;

Hope this helped ;)

Cheers, SparxOne
 
Thank you sir. I wasn't sure about the SAR_config.sqf file. I didn't want to change any of the dynamic settings and screw something up
 
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