Hello Sarge,
first of all thanks for this great Framework.
I have one question for the config value SAR_respawn_waittime. Does this apply to each player or do they respawn every time a new player comes close enough to trigger them ? EG playerA snipers away the group and playerB comes in and they repawn before the set time in SAR_respawn_waittime.
2nd question is about AI detecting players in Vehicles. it seems not to work.
I have configured Ai to pretect a certain area on my server. They spawn as soon a player approaches in a car but then just standing arround instead of attacking him (i have set SAR_HUMANITY_HOSTILE_LIMIT = 999999). Is there a way to configure this ?
best regards
Sharkking
first of all thanks for this great Framework.
I have one question for the config value SAR_respawn_waittime. Does this apply to each player or do they respawn every time a new player comes close enough to trigger them ? EG playerA snipers away the group and playerB comes in and they repawn before the set time in SAR_respawn_waittime.
2nd question is about AI detecting players in Vehicles. it seems not to work.
I have configured Ai to pretect a certain area on my server. They spawn as soon a player approaches in a car but then just standing arround instead of attacking him (i have set SAR_HUMANITY_HOSTILE_LIMIT = 999999). Is there a way to configure this ?
best regards
Sharkking