SARGES AI v Protected Domes

Joshua Hodges

New Member
So I have SARGES on my server but I also have several domes all over the map and would like to know where to modify the dome script to delete Bandit or Hero AI when they try and enter the dome. Right now I have removed them from the grid but they still wander in from other grids.​
// Base Protection from independent sqf file
if ((getPlayerUID player) in ["UID LIST"]) then {
titleText ["Welcome back to COMPYS AUTO AND AIR EMPORIUM", "PLAIN DOWN", 3];
} else {
titleText ["You are entering a restricted zone, you have 10 seconds to leave or else face death.", "PLAIN DOWN", 3];
sleep 5;
titleText ["Last warning, 5 seconds.", "PLAIN DOWN", 3];
sleep 5;
titleText ["Feel The Wrath of the Admin GODS!!!!", "PLAIN DOWN", 3];
player setDamage 1;
};​
//Dome Script Section from Mission.sqf​
class Item0
{
position[]={4812.02,0.002,8608.98};
a=105;
b=105;
rectangular=1;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="dome4";
expCond="(vehicle player) in thislist;";
expActiv="dome4 = [] execVM ""compys.sqf"";";
expDesactiv="terminate dome; titleText [""You Are Now Leaving A Protected Base!"", ""PLAIN DOWN"", 3];";
class Effects
{
};
};​
 
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