Killzone_Kid
The Bad Troll
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Yesterday finally we had full server 40/40 for a good part of the day. The problem was after 30 people it got laggy, scripts started failing literally. Server FPS dropped to 2. Cleanup fsm on server took about 30 seconds to execute which normally takes less than a second.
At this point I am hating Arma and it wanting to run only on 1 core. But also somewhat puzzled about what can I do to stop jamming. Replaced quite few spawn calls to calls. It helped but not enough. Interesting thing is that client is lagging pretty bad. Zombies start dying with 1-2 second delay. Now why would this happen to local zombies?
I think there is simply too much publicVariable goes on. A lot of unnecessary changes are broadcasted to every machine on the network for absolutely no good reason.
Any ideas on improving working under good load?