Searching for Animated Heli Crash

DangerRuss

OpenDayZ Rockstar!
So I've been working on tweaking something and the base code this thing uses is from the animated heli crashes

http://opendayz.net/threads/animated-helicrashs-0-1-release.9084/

However the actual original code is gone. It was linked too externally and those links are all dead. Someone even went ahead and uploaded the file to opendayz.net in the comment section but it doesn't seem to exist any longer either.

I'm essentially looking for the original chernarus coordinates

Code:
//Random-Startpositions, Adjust this for other Maps then Chernarus
    _heliStart = [[100.7007,100.05298,300],[5000.715,5000.18848,300]] call BIS_fnc_selectRandom;
This script was being used on a completely different map so I'm assuming these coordinates are no good for chernarus.
 

Inkko

Valued Member!
So I've been working on tweaking something and the base code this thing uses is from the animated heli crashes

http://opendayz.net/threads/animated-helicrashs-0-1-release.9084/

However the actual original code is gone. It was linked too externally and those links are all dead. Someone even went ahead and uploaded the file to opendayz.net in the comment section but it doesn't seem to exist any longer either.

I'm essentially looking for the original chernarus coordinates

Code:
//Random-Startpositions, Adjust this for other Maps then Chernarus
    _heliStart = [[100.7007,100.05298,300],[5000.715,5000.18848,300]] call BIS_fnc_selectRandom;
This script was being used on a completely different map so I'm assuming these coordinates are no good for chernarus.
Pretty sure that sheeps repacks had the animated heli/plane carepackages in them. Could take a look at his repack files to see if it has what you need.
 

DangerRuss

OpenDayZ Rockstar!
thanks sheep although this will need some editing to work on a non epoch server as its using epoch variables
still its a good start!
 
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