Dusty Nuttles
Valued Member!
Is it possible? Could be a great tool for side missions.
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you could do that but it would be easier just to have it so when a player opens it they drop dead. OMG you should put a crate on a cliff and call it drop dead point.
Not that much of an issue, you could even use Fred's zombie bait as a base.
So you want someone to be able to go up to a stash and scroll and click "set boobytrap" and only that player can set disable the trap. Then when a player comes alone to loot the stash as soon as the player selects "gear" they get blown up?
Sure, that would be great. One problem though...what would be the ingredients needed to build a booby trap that's realistic? Pipebombs are banned right? I've never seen one, but I see they were banned in the BE filter or something. So can't use that. Ok, I got it...3 idea's.
1) Satchel charge. That would be a badass. I can see the youtube video's already.
2) Combination of like 20 flares, 10 ammo clips or 5 HE rounds, 1 toilet paper, and 1 whiskey bottle.
3) Grenades.
I think 1 and 3 makes the most sense. 2 is a bit of a Macgyver type construction. I just realized, you guys probably aren't part of the Macgyver generation.
I am currently trying to configure this to require an entrenching tool, a pile of wood, and a hand grenade. I have the detonation trigger set as a humanity variable right now because that seemed the easiest way to do it, as i've configured in theory if you have less than 0 humanity and walk nearby it SHOULD make it go boom. Bandit Booby Trap. I am just currently having issues getting the scroll wheel option appearing as I seem to have messed up my fn_selfActions. Been trying to debug it for awhile, finally just asked a pro for some help and he pointed me to a possible error.
Ahh, I see.Aye a pipebomb is a satchel
Ahh, I see.
Good luck with getting the explosion to happen, you'll get it I reckon. Thanks for tackling the idea, much appreciated.