[Support] DZGM - DayZ Group Management

sukkaed

Well-Known Member
Really nice. Thank you ebay. So this works with infistar without disabling anything from it? Even with Break Functions?
 

calamity

Well-Known Member
shouldnt this part be replace and not add ???
im getting wait for host....
1. Copy player_switchModel.sqf from @DayZYourMod\addons\dayz_code\compile\ to the mission \custom\ folder
2. In compiles.sqf add this:
Code (Text):
if (!isDedicated) then {
player_switchModel = compile preprocessFileLineNumbers "custom\player_switchModel.sqf";
};

shouldnt it be find
player_switchModel = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_switchModel.sqf";
replace with

player_switchModel = compile preprocessFileLineNumbers "custom\player_switchModel.sqf";


edit...
I see its if you dont have a custom compile or a custom player_switchModel.sqf

still cant load server ;
(
 
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ebay

OpenDayZ Guru!
shouldnt this part be replace and not add ???
It depends if you have the whole default compiles.sqf file copied to your mission. If you do then yes, replace the line.

It is better to start with a blank custom compiles.sqf and add only the stuff you change. Then call your custom one after the default one in init.sqf. That way it only overwrites the specific variables you change and saves mission file size.
 

calamity

Well-Known Member
I have this at verry bottom of my description.ext......................
look ok ??

#include "CfgBanned\CfgVehicles.hpp"
//Snap building
#include "custom\snap_build\points.hpp"
//Right click options
#include "custom\extra_rc.hpp"
//Skin Trader
#include "Skin_Trader\dialog\common.hpp"
#include "Skin_Trader\dialog\SkinGui.hpp"
#include "dzgm\defines.hpp"
#include "dzgm\groupManagement.hpp"

// Epoch Admin Tools
#include "admintools\dialog.hpp
class RscTitles {#include "dzgm\icons.hpp"};
 

calamity

Well-Known Member
hrmmm well, I had hoped it was the problem....
I have a test server overpoch tavi
I see you have differnt files for overwatch than epoch maybe this is my problem
I am using the epoch files
may I rundown my install procedure ???
this is one of those must have scripts...
 
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calamity

Well-Known Member
ok I am getting this error in rpt

ErrorMessage: File mpmissions\__cur_mp.Tavi\description.ext, line 151: /RscTitles/: Wrong # directive

my description.ext
#include "dzgm\defines.hpp"
class RscTitles {#include "dzgm\icons.hpp"};

#include "CfgBanned\CfgVehicles.hpp"
//Snap building
#include "custom\snap_build\points.hpp"
//Right click options
#include "custom\extra_rc.hpp"
//Skin Trader
#include "Skin_Trader\dialog\common.hpp"
#include "Skin_Trader\dialog\SkinGui.hpp"
// Epoch Admin Tools
#include "admintools\dialog.hpp"
#include "dzgm\groupManagement.hpp"
 

SchwEde

OpenDayZ Rockstar!
How to disable Map Markers, so Player cannot see themselfes on the Map anymore just other Players on the HUD?

EDIT: To early in the morning Bad English was given ^^

EDIT2: Found it!
Removed all lines with:
Code:
_mrkr
tell me if there is a cleaner way :)
Also can i activated some of the commants back to AH?
Code:
createMarkerLocal='STR';
setMarkerTextLocal='STR';
setMarkerTypeLocal='STR';
 
Last edited:
How to disable Map Markers, so Player cannot see themselfes on the Map anymore just other Players on the HUD?

EDIT: To early in the morning Bad English was given ^^

EDIT2: Found it!
Removed all lines with:
Code:
_mrkr
tell me if there is a cleaner way :)
Also can i activated some of the commants back to AH?
Code:
createMarkerLocal='STR';
setMarkerTextLocal='STR';
setMarkerTypeLocal='STR';
Yea this:

Code:
createMarkerLocal='STR';
setMarkerTextLocal='STR';
setMarkerTypeLocal='STR';
Is just for the map markers. And since you don't want those you can just put that back in your AH.sqf.
 

calamity

Well-Known Member
battleye kick
25.06.2014 14:46:10: Napolan365 (76.18.129.83:2804) - #0 "currentInvites" = [["1309878","775358"]]

my publicvariable.txt

5 "remExFP" !="\"remExFP\" !="currentInvites" = \[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]"
 
It's looks a bit weird to me so just add another line beneath that to be sure.

Code:
5 !="currentInvites" !="remExField" !="remExFP"
And make sure to reload events using Dart or just restart your server.
 
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calamity

Well-Known Member
I just keep getting BE kicked. I have tried many different ways

I give it its own line and kicks b4 entering game :(

also
THANKZ soo much for the reload events. I had no idea that would reload the BE changes thats great.....
verry handy thing to know. this will save alot or restart times

ok finally got it
I just changed my
5 "remExFP" 5 !="\"remExFP\"
to your
5 !="currentInvites" !="remExField" !="remExFP"


ok didnt get it again worked for a few minutes then kicked again this is soo strange
could anyone just post what they have for that battleye line the whole line
 
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calamity

Well-Known Member
Code:
//new
5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="BIS_effects_gepv" !"currentInvites" !="PVDZ_Server_Simulation"
"remExFP" 5 !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" [\code]
still get kicked tried soo many places
someone please help
 
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