[Support] ESSV2

Thanks for the reply! I'll try and fix those. I did notice the client error but only when I disconnected from the server and it just started on that last restart... which was odd. Also, the client freezes and then I get an ArmA2.exe error memory could not be written. (still lets me join the server its only when I D/C) I'm using dayz launcher so I haven't been using the launch params.

Anyways, thanks again ebay.
 
Ok I dont see anyone asking this question, not a problem here working great ..
Have custom loadout question.. pistols where do I do custom pistol . I see primary and backpack primary, but not pistol other than ammo. I assume its calling that from vip .. is there away to specify pistol as well for each custom load out
 
This is for VIP, do you put player id in here like this ?

_customLoadout = [
"76561198014219874", // ebay
"76561198083520000", // thisguy
"19807605000765610" // thatguy

_classLevel1 = ["0","0","0"];
_classLevel2 = ["0","0","0"];
_classLevel3 = ["76561198014219874","76561198083520000","19807605000765610"];

Its keeps going to black and cant do anything if I give a user a class
 
Last edited:
OK .. I have VIP working .. but Custom Loadouts .. dont work .. I copied your custom loadout example given for each custom loadout and placed below yours, changed the name and the player id .. and the weapons etc .. and got nothing after die and log back in .. just which ever class .. example US Soldier .. just have the default gear for that class.

How do the custom loadouts , load if not by class ?

_customLoadout = [
"76561198014219874", // ebay
"0",
"0"


["ebay's Loadout","GUE_Soldier_2_DZ","BanditW2_DZ",["100Rnd_762x51_M240",2,"30Rnd_9x19_UZI_SD",3,"Skin_GUE_Soldier_Sniper_DZ",VIP_ITEMS],["Mk_48_DZ","UZI_SD_EP1",VIP_TOOLS],"DZ_Backpack_EP1",["5Rnd_86x70_L115A1",3],["BAF_LRR_scoped_W"]],
 
Hi,

I looked through some of the pages here so sorry if it was already covered but I have a few problems.
1. I have to select a spawn point every time I log in, even if I am not dead.
2. When I do select a spawn and class etc my money disappears. If I disable the mod and log back in my money is back so it doesn't delete it, only when I use the mod.
3. I have the Panthera map. At first it was giving the Chenarus locations, I removed all map references except the Panthera ones and that seems to work except that some spawns show in the water, do I just need to change the world space for some of the spawns?

/*

Spawn Configuration:

1. These spawns are just examples to show what this mod can do. You can add or delete
any spawn in the _spawnPoints list. Don't forget to leave off the last comma for the last
element in the array.

2. Spawn format:
[Name, Pos, VIP Level, Humanity Level]
Name - Each spawn must have a unique name. Can be anything. Do not use double quotes " inside.
Pos - Coordinates in AboveTerrainLevel Format [x,y,z]
VIP Level -
0 - Anyone can pick this spawn
1 - Only players with UIDs in _spawnLevel1 can pick this spawn
2 - Only players with UIDs in _spawnLevel2 can pick this spawn
3 - Only players with UIDs in _spawnLevel3 can pick this spawn​
Humanity Level -
0 - Anyone can pick this spawn
Negative # - Only players with humanity less than this number can pick this spawn
Positive # - Only players with humanity greater than this number can pick this spawn​

3. _customBase - List of UIDs that own custom bases.
_customBases - List of custom bases in this format: ["Name",[Pos]]
Name - Each base must have unique name. Can be anything. Do not use double quotes " inside.
Pos - In AboveTerrainLevel [x,y,z] format
These must match the order of the first list. The first UID in _customBase corresponds with the first base in _customBases and so on.
These will only show in the spawn list for the player who owns them. If multiple UIDs share the same base then add the same base multiple times to maintain order,
or consider making it a VIP spawn in _spawnPoints instead. Pos is exactly where you will spawn, does not run through findSafePos. These override body check.

*/

_bodyCheck = 4000; // If a player has a body within this distance of a spawn that spawn will be blocked. Set to -1 to disable.
_mapRadius = 12000; // Distance from center to farthest edge of map. Only used when spawnNearPlot is enabled.
_spawnNearGroup = false; // Allow players to spawn near their group. Blocked if the player has a body within bodyCheck distance of the leader. Requires DZGM to work.
_spawnNearPlot = false; // Allow players to spawn near their plot. Blocked if the player has a body within bodyCheck distance of their plot. Requires Plot4Life to work.
_spawnRadius = 800; // Distance around spawn to find a safe pos. Lower is closer to exact coordinates. Do not set too low or BIS_fnc_findSafePos may fail.
_customBase = [
"76561198014219874", // ebay
"0",
"0"
];
_customBases = [ // Do not use a z (height) higher than _autoOpenHeight in haloConfig.sqf if using halo
["ebay's base",[2324,15365,0]],
[],
[]
];

_spawnLevel1 = ["0","0","0"];
_spawnLevel2 = ["0","0","0"];
_spawnLevel3 = ["0","0","0"];
// To give higher level VIPs access to lower level VIP spawns too use +. For example:
// _spawnLevel2 = ["0","0","0"] + _spawnLevel1;
// _spawnLevel3 = ["0","0","0"] + _spawnLevel2;

_spawnPoints = [
["Random",[[1725,5463,0],[1640,4350,0],[5897,1669,0],[8745,2248,0],[2454,6911,0],[3250,2556,0],[4115,3820,0],[1876,2840,0],[7988,6808,0],[8818,5909,0],[6117,3812,0]],0,0,1],
["Unknown1",[1725,5463,0],0,0],
["Unknown2",[1640,4350,0],0,0],
["Unknown3",[5897,1669,0],0,0],
["Unknown4",[8745,2248,0],0,0],
["Unknown5",[2454,6911,0],0,0],
["Unknown6",[3250,2556,0],0,0],
["Unknown7",[4115,3820,0],0,0],
["Unknown8",[1876,2840,0],0,0],
["Unknown9",[7988,6808,0],0,0],
["Unknown10",[8818,5909,0],0,0],
["Unknown11",[6117,3812,0],0,0],
// Above are defaults
["Unknown12",[4444,4088,0],0,0],
["Unknown13",[6821,983,0],0,0],
["Unknown14",[8353,4731,0],0,0],
["Unknown15",[6812,4694,0],0,0],
["Unknown16",[6356,7228,0],0,0],
["Unknown17",[5059,6423,0],0,0],
["Unknown18",[4137,8026,0],0,0],
["Unknown19",[1755,9141,0],0,0],
["Unknown20",[4825,5113,0],0,0],
["Unknown21",[3113,4573,0],0,0],
["Unknown22",[4721,2201,0],0,0]
];

Thank you for any help, I really want to get this awesome mod working on my server
Dave
 
OK .. I have VIP working .. but Custom Loadouts .. dont work .. I copied your custom loadout example given for each custom loadout and placed below yours, changed the name and the player id .. and the weapons etc .. and got nothing after die and log back in .. just which ever class .. example US Soldier .. just have the default gear for that class.

How do the custom loadouts , load if not by class ?

_customLoadout = [
"76561198014219874", // ebay
"0",
"0"


["ebay's Loadout","GUE_Soldier_2_DZ","BanditW2_DZ",["100Rnd_762x51_M240",2,"30Rnd_9x19_UZI_SD",3,"Skin_GUE_Soldier_Sniper_DZ",VIP_ITEMS],["Mk_48_DZ","UZI_SD_EP1",VIP_TOOLS],"DZ_Backpack_EP1",["5Rnd_86x70_L115A1",3],["BAF_LRR_scoped_W"]],


Is it possible it dosent like overwatch weapons .. Im running OverPoch
 
ebay .. all I did was copy the line with your name .. the whole line and then modify the items, replace gun, pack etc ..
Is this compatible with ovepoch weapons ( overwatch ) I was thinking that may be the reason custom didn't load right ?? .. and do you just pick a normal spawn .. and it will change over your gear to custom or what ??
 
anyway for a overpoch skin fix? it all works fine dz skins if you wear a non dz skin you stand off to the side and cant move.
 
just a small part of the classes i use in the old version that works but in the new version they wont show model but to the side of the screen and when you select class u stand in one spot and dont move

//Starting es to pick
presetes = [
["Bandit","Bandit2_DZ",["10x_303","10x_303"],["LeeEnfield"],"",[],[],0,-2000],
["Hero","Soldier_Sniper_PMC_DZ",["10x_303","10x_303"],["LeeEnfield"],"",[],[],0,50000],
["CDF Soldier","CDF_Soldier",["vil_17Rnd_9x19_PYA","vil_17Rnd_9x19_PYA","vil_17Rnd_9x19_PYA","ItemBandage","FoodMRE","ItemSodaRabbit"],["Itemradio","Itemmap","Vil_PYA"],"",[],[],0,0],
["CDF Crewman","CDF_Soldier_Crew",["vil_17Rnd_9x19_PYA","vil_17Rnd_9x19_PYA","vil_17Rnd_9x19_PYA","ItemBandage","FoodMRE","ItemSodaRabbit"],["Itemradio","Itemmap","Vil_PYA"],"",[],[],0,0],
["CDF Pilot","CDF_Soldier_Pilot",["vil_17Rnd_9x19_PYA","vil_17Rnd_9x19_PYA","vil_17Rnd_9x19_PYA","ItemBandage","FoodMRE","ItemSodaRabbit"],["Itemradio","Itemmap","Vil_PYA"],"",[],[],0,0],
["CDF Sniper","CDF_Soldier_Sniper",["vil_17Rnd_9x19_PYA","vil_17Rnd_9x19_PYA","vil_17Rnd_9x19_PYA","ItemBandage","FoodMRE","ItemSodaRabbit"],["Itemradio","Itemmap","Vil_PYA"],"",[],[],0,0],
["CDF Leader","CDF_Soldier_TL",["vil_17Rnd_9x19_PYA","vil_17Rnd_9x19_PYA","vil_17Rnd_9x19_PYA","ItemBandage","FoodMRE","ItemSodaRabbit"],["Itemradio","Itemmap","Vil_PYA"],"",[],[],0,0],
["CDF General","CDF_Commander",["vil_17Rnd_9x19_PYA","vil_17Rnd_9x19_PYA","vil_17Rnd_9x19_PYA","ItemBandage","FoodMRE","ItemSodaRabbit"],["Itemradio","Itemmap","Vil_PYA"],"",[],[],0,0],
 
Hi,
I am using single currency with banking but after installing ESS the check wallet does not work anymore when i use it it will add the coins ingame but not in the database only after selling or buying something it updates in the database
 
ebay thanks for this wanderful script it´s working great to me , but I would like to know if there is a way when my players die they don´t go back to the lobby but they go directly to the class selection I know it´s possible because I saw it in a server
 
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