[SUPPORT] - Sheeps Epoch Repack

FallingSheep

OpenDayZ Lord!
This is the support area for FallingSheeps Epoch Repack.

POST LAST UPDATED 27/07/2014
HEY IM BACK!
A NEW REPACK WILL BE COMING SOON SO KEEP AN EYE OUT FOR IT!!

PLEASE SEE THE RELEASE THREAD POST #3 FOR THE READ ME

CLICK HERE FOR THE RELEASE THREAD


NEW: THIS PACK WILL WORK WITH INFISTAR BUT YOU MUST EDIT YOUR BE FILTERS AND SET IT UP AND MODIFY IT CORRECTLY!!

WARNING THIS PACK IS BETA AND BUGGY!!
ALWAYS BACK UP AND TEST FIRST!!

HOW TO REPORT BUGS/ERRORS
Ok guys if you want to get some help please post using the below template as it will help us help you
NOTE: i only support the current release (epoch 1.0.5.1 beta 125548)

Build:

any RPT errors?:

changed/added/removed ANYTHING in the repack?:

private or hosted server?:

server host (if hosted)? :

any anti hack?:

Issue:

a little info goes a long way! :)

IF YOU ARE NOT USING STEAM PATCH 125548 YOU WONT GET SUPPORT!!!

YOU MUST HAVE A WORKING 1.0.5.1 EPOCH SERVER FIRST!!
THIS INCLUDES THE SQL DB AS WELL!!


NEWS
0.16 - Cash Me Up is out!

0.15 - Sheeps back baby! is out!

CURRENT VERSION
Alpha 0.16 - Cash Me Up
Epoch - 1.0.5.1
Arma 2 steam patch - 125548​

Script/Addon Credits (0.16)
Epoch Admintools 1.9.1 (NoxSicarius)
A Plot for Life v2.23 (Rimblock)
Build Vectors v3 (strike)
Snap Pro 1.4.1 (RayMix)
Admin Fast Build
Custom Loot (Shootex)
Watermark (MadHatter05)
Welcome Credits 1.3.7 ( IT07)
Custom Loadscreen (jasonpointer)

Custom Death Screen(Jokaru)
ESS (Enhanced Spawn Select) (ebay)
Debug Monitor
Burn Tents (soul)
Deploy Bike
Crafting
Suicide ( Grafzahl)
Buy Gems from traders

Binocular Fog (alexlawson)
Carepackage on self (MattL)
Carepackage on map (MattL)
Animated MV22 \SUV (ebay)
Sirens
Nitro (Sandbird)
Regen Blood (Schwede)
Fast Rope (=BTC= & sabbath)

CAGN (safezones)
Harvest Hemp (infiSTAR, FragZ, Shogun338)
DZGM ( Group Management) (ebay)
Drink Water (Mamu1234)
Arrest/Investigate
Tent Sleep Healing 1.1 (Krixes)
Zombie Bait/Bomb (Freaking Fred)
Anti Zombie emitter (Freaking Fred)
VASP 1.2 (OtterNas3)
fast trade (gr8_boi52)
Trade from vehicle + Backpack (Csus)
Door Management (Zupa)
Paint Vehicles (0verHeat)
EVR Blow Out (Sumrak-Namaslk creator, JOoPs for how to)
Elevator (Axecop)
Journal (jOoPs)
Craft In Shed (Barra81)
DZAI 2.1.3 (Buttface)
WAI 2.1.4 (f3cuk)
Extra Loot Postions (General Zaroff)
Animated C130 Crashes (Gorsy)
Animated AN2 Crashes (Gorsy)
AN2 Carepackage Drops (Gorsy)
Animate Heli Crashes (Grafzahl)
DZMS 1.1 (TheVampire)
DZMSHotSpots (ekroemer)
Tow + Lift (Nightmare)
Bury Body (seaweeduk)
Cannibalism (seaweeduk)
Take Clothes 2.0 (Zabn)
Custom Hud (Cen)
Zombie Trucks
Hero perks (MattL)
Walk Amongst Dead (Sandbird)
Bank Robbery 2.9 (Darihon & Spodermayt)
Service points (Axe Cop)
JAEM (OtterNas3)
Snow (Audio Rejectz)
Ground Fog (Andrew_S90)
Advanced Alchemy Building (hogscraper)
Zupas Single Currency 3.0 (zupa)

LEGAL STUFF
Credits to the entire EPOCH team
Credits to the entire ARMA2 team
Credits to Dean "Rocket" Hall & the entire DayZ team
Credits to the entire Open Dayz team & comunnity

 
Last edited:
So the SargeAI doesn't work for me.
I scanned through the files and found that there's an error in init.sql.

in this part:

//SARGAISTART
if(SargAi)then{
//UPSMON
call compile preprocessFileLineNumbers"addons\UPSMON\scripts\Init_UPSMON.sqf";
//SHK
call compile preprocessfile"addons\SHK_pos\shk_pos_init.sqf";
//runSAR_AI
[]execVM "addons\SARGE\SAR_AI_init.sqf";
};
//SARGAIEND

there's no spacebar before "addons...", I changed it, but still no fix.
 

FallingSheep

OpenDayZ Lord!
So the SargeAI doesn't work for me.
I scanned through the files and found that there's an error in init.sql.

in this part:

//SARGAISTART
if(SargAi)then{
//UPSMON
call compile preprocess FileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
//SHK
call compile preprocess file "addons\SHK_pos\shk_pos_init.sqf";
//runSAR_AI
[]execVM "addons\SARGE\SAR_AI_init.sqf";
};
//SARGAIEND

there's no spacebar before "addons...", I changed it, but still no fix.

try this instead

//if(SargAi)then{
//UPSMON
call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
//SHK
call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf";
//runSAR_AI
[]execVM "addons\SARGE\SAR_AI_init.sqf";
//};
 
When I go into script control, the Server Rates tab is grayed out. How do I fix this and how do I make sure that the scripts are running?
 

FallingSheep

OpenDayZ Lord!
this weekend, ill try to release a update once a week until most major bugs are sorted out, also im adding a check to SCRIPT CONTROL so you can see what scripts are on and what scripts are off
 
try this instead//if(SargAi)then{
//UPSMON
call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
//SHK
call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf";
//runSAR_AI
[]execVM "addons\SARGE\SAR_AI_init.sqf";
//};
I already had it, but it didn't help, but I did something else with server_cleanup.fsm

I added this in line 268


"if ((count units _x==0) && !(_x getVariable[""SAR_protect"",false])) then {" \n



and uncommented this

"// {" \n
"//if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
"//diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
"//(vehicle _x) setDamage 1;" \n
"//_x setDamage 1;" \n
"// };" \n
"// } forEach allUnits;" \n
"" \n
and also added this in line 298

"if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && !((typeOf vehicle _x) in DZE_safeVehicle) && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
Apart from seeing AI running around and helis flying, also the FPS dropped from 70 to 30 :/

So, AI is working, as always :p
 

FallingSheep

OpenDayZ Lord!
"// {" \n
"//if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
"//diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
"//(vehicle _x) setDamage 1;" \n
"//_x setDamage 1;" \n
"// };" \n
"// } forEach allUnits;" \n
"" \n

un-commenting this will break admin tools and missions!!! this should be fixed in next release
 

FallingSheep

OpenDayZ Lord!
How do I use the admin tool?

edit \MPMissions\DayZ_Epoch_11.Chernarus\admintools\activate.sqf
Code:
if ((getPlayerUID player) in ["####","####","####"]) then {
edit \MPMissions\DayZ_Epoch_11.Chernarus\admintools\AdminToolsMain.sqf
Code:
if ((getPlayerUID player) in ["####","####","####"]) then { // super admins
change #### to your ID
(to find your ID open DAYZ, at the main menu click "player profile" choose your solider and click "edit", you ID is displayed at the bottom of the screen/window)
 
"// {" \n
"//if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
"//diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
"//(vehicle _x) setDamage 1;" \n
"//_x setDamage 1;" \n
"// };" \n
"// } forEach allUnits;" \n
"" \n

un-commenting this will break admin tools and missions!!! this should be fixed in next release
Missions work fine and I use Private Hive Tools instead of AdminTools, so can't tell abything about it.
But missions work 100%, the only thing is that when I kill mission AIs they don't give me humanity, but it's already been fixed in one thread here on opendayz, and I fixed that too.
 
Great release, congrats!

One question: I have my own debug code, where can i trade or deactivate the main one? i didn't find that.
Because if i activate mine, these two stay flashing and bugging.

Thanks and one more time, congrats! All working by now.

edit: i forgot something.
where/how can i add that messages "player X killed player Y with N weapon"?

edit2: I cant connect any rcon program at the server. DaRT, BEC, Gotcha...
So, how supose can we setup auto restarts?
 

FallingSheep

OpenDayZ Lord!
ok i had issuess with admin tools so add your ID and your GUID

1. to find your GUID join any online BE enabled server and type in chat "#beclient GUID"
2. to find your player ID in the main menu goto player profile, select your soldier and edit, your ID is shown in the edit window.

also it can sometimes not load so start server join in, let it load the rejoin
 
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