Traders Not Cancelling

Triage

New Member
Yesterday it was brought to my attention that when you wanted to try and cancel a trade by walking away it wouldn't work. It would just continue to purchase items until you were out of currency.

With a bunch of looking around, I found a post that said it was your debug monitor. So I commented out my debug monitor and that seem to fix the problem.

Does anyone know what or what you would add to your debug monitor to fix this?

Debug Monitor
Code:
dayz_spaceInterrupt = {
    private ["_dikCode", "_handled"];
    _dikCode = _this select 1;
    _handled = false;

    if (_dikCode == 0x44) then {
        if (custom_monitor) then {
           custom_monitor = false;
            hintSilent "";
        } else {[] spawn fnc_monitor;};
    };
    _handled
};

fnc_monitor = {
    custom_monitor = true;
    while {custom_monitor} do
    {
    _kills =        player getVariable["zombieKills",0];
    _killsH =        player getVariable["humanKills",0];
    _killsB =        player getVariable["banditKills",0];
    _humanity =        player getVariable["humanity",0];
    _headShots =    player getVariable["headShots",0];
    _zombies =              count entities "zZombie_Base";
    _zombiesA =    {alive _x} count entities "zZombie_Base";
    _banditCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) < 0)} count playableUnits;
    _heroCount  = {(isPlayer _x) && ((_x getVariable ["humanity",0]) >= 5000)} count playableUnits;
    hintSilent parseText format ["
    <t size='1'font='Bitstream'align='center' color='#FFD700' >%1</t><br/>
    <t size='1'font='Bitstream'align='left' color='#D00000' >Blood Remaning:</t><t size='1' font='Bitstream'align='right' color='#D00000' >%2</t><br/>
    <t size='1'font='Bitstream'align='left' color='#D00000' >Humanity:</t><t size='1'font='Bitstream'align='right' color='#D00000' >%3</t><br/>
    <t size='1'font='Bitstream'align='left' color='#FFFFCC' >Survivors Killed:</t><t size='1'font='Bitstream'align='right' color='#FFFFCC' >%4</t><br/>
    <t size='1'font='Bitstream'align='left' color='#FFFFCC' >Bandits Killed:</t><t size='1'font='Bitstream'align='right' color='#FFFFCC' >%5</t><br/>
    <t size='1'font='Bitstream'align='left' color='#FFFFCC' >Zombies Killed:</t><t size='1'font='Bitstream'align='right' color='#FFFFCC' >%6</t><br/>
    <t size='1'font='Bitstream'align='left' color='#FFFFCC' >Headshots:</t><t size='1'font='Bitstream'align='right' color='#FFFFCC' >%7</t><br/>
    <t size='1'font='Bitstream'align='left' color='#FFFF00' >Current Bandit Count:</t><t size='1'font='Bitstream'align='right' color='#FFFF00' >%11</t><br/>
    <t size='1'font='Bitstream'align='left' color='#FFFF00' >Current Hero Count:</t><t size='1'font='Bitstream'align='right' color='#FFFF00' >%12</t><br/>
    <t size='1'font='Bitstream'align='left' color='#FFFF00' >Dayz Survived:</t><t size='1'font='Bitstream'align='right' color='#FFFF00' >%14</t><br/>
    <t size='1' font='Bitstream' align='left' color='#D00000' >FPS: </t><t size='1' font='Bitstream' align='right' color='#D00000' >%10</t><br/>
    <t size='1' font='Bitstream' align='left' color='#D00000' >Server Restart In: </t><t size='1' font='Bitstream' align='right' color='#D00000' >%13</t><br/>
    <t size='1'font='Bitstream'align='center' color='#FF9900' >F10 To Toggle </t><br/>
    <t size='1'font='Bitstream'align='center' color='#FF9900' >mohawkinteractive.net </t><br/>
    <t size='0.9'font='Bitstream'align='center' color='#FF9900' >ts3.mohawkinteractive.net:10013 </t><br/>
  

    ",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots,count entities "zZombie_Base",{alive _x} count entities "zZombie_Base",diag_fps,_banditCount,_heroCount,(120-(round(serverTime/60))),(dayz_Survived)];
sleep 1;
    };
};

[]spawn fnc_monitor;
 
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