Zombie damage

yes, its defined in weapons_melee.pbo.

Code:
class MeleeZombieMale: MeleeDamage
    {
        class DamageApplied
        {
            type="Infected";
            bleedThreshold=0.75;
            additionAnimalMeleeMultiplier=1;
            Health=25;
            Blood=250;
            Shock=25;
        };
i changed some numbers like above. Originaly health is 10, blood is 0 and schock i forget.. :)
But the only thing i really noticed is the "bleedThreshold" - bleeding chance is higher
The strange thing is, that the higher values for health and blood-damage did nothing for me. When zombies hit me the damage is the same like before.
IDK where i am wong.
 
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