Captain_Bigzy
Member
Credits to TheEpsilonNaught for resolving via DayZ Modders Discord!
Having issues with your in game time not being what you set? Its probably using system time despite you setting a specific time. If so follow this quick guide.
(Based on default mission file)
Open mpmissions/dayzOffline.chernarusplus/init.c file and look for:
inside this class you want to add this:
Time Info
Change (2018, 06,21, 9, 30) to suit your needs, format is YEAR/DAY/MONTH/HOUR/MINUTES so example above will make it 9:30am on 21st June 2018
Heres How my init.c CustomMission Classs looks with it added at the top:
Having issues with your in game time not being what you set? Its probably using system time despite you setting a specific time. If so follow this quick guide.
(Based on default mission file)
Open mpmissions/dayzOffline.chernarusplus/init.c file and look for:
Code:
class CustomMission: MissionServer
inside this class you want to add this:
Code:
override void OnMissionStart()
{
super.OnMissionStart();
GetGame().GetWorld().SetDate(2018, 06,21, 9, 30); //Forcing Date and Time on server!
}
Time Info
Change (2018, 06,21, 9, 30) to suit your needs, format is YEAR/DAY/MONTH/HOUR/MINUTES so example above will make it 9:30am on 21st June 2018
Heres How my init.c CustomMission Classs looks with it added at the top:
Code:
class CustomMission: MissionServer
{
override void OnMissionStart()
{
super.OnMissionStart();
GetGame().GetWorld().SetDate(2014, 11,27, 6, 30); //Forcing Date and Time on server!
}
void SetRandomHealth(EntityAI itemEnt)
{
int rndHlt = Math.RandomInt(40,100);
itemEnt.SetHealth("","",rndHlt);
}
override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName)
{
Entity playerEnt;
playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE");//Creates random player
Class.CastTo(m_player, playerEnt);
GetGame().SelectPlayer(identity, m_player);
return m_player;
}
override void StartingEquipSetup(PlayerBase player, bool clothesChosen)
{
/*
player.RemoveAllItems();
EntityAI item = player.GetInventory().CreateInInventory(topsArray.GetRandomElement());
EntityAI item2 = player.GetInventory().CreateInInventory(pantsArray.GetRandomElement());
EntityAI item3 = player.GetInventory().CreateInInventory(shoesArray.GetRandomElement());
*/
EntityAI itemEnt;
ItemBase itemBs;
itemEnt = player.GetInventory().CreateInInventory("WaterBottle");
itemBs = ItemBase.Cast(itemEnt);
//itemBs.SetQuantity(4); //Commented out as only need 1 Item here instead of 4 Rags
SetRandomHealth(itemEnt);
itemEnt = player.GetInventory().CreateInInventory("Marmalade");
itemBs = ItemBase.Cast(itemEnt);
}
};