Simple AI Tutorial (no rMod or DayZ_Factions)

TOP half


Code:
private["_aispawnpos","_wpradius","_wpnum","_numunits","_unitType","_globalFaction","_baseSkill","_potentialSkill","_gearSet","_aiunit","_aigroup","_sniperSkin","_sniperRifle","_sniperAmmo","_sniperAmmoCount","_sniperGear","_sniperWeapons","_gunnerSkin","_gunnerRifle","_gunnerAmmo","_gunnerAmmoCount","_gunnerGear","_gunnerWeapons","_militiaSkin","_militiaRifle","_militiaAmmo","_militiaAmmoCount","_militiaGear","_militiaWeapons"];
_aispawnpos =_this select 0;
_wpradius = _this select 1;
_wpnum = _this select 2;
_numunits = _this select 3;
_unitType = _this select 4;
_globalFaction = _this select 5;
_baseSkill = _this select 6;
_potentialSkill = _this select 7;
_gearSet = _this select 8;
respawnTime = _this select 9;
_xpos = _aispawnpos select 0;
_ypos = _aispawnpos select 1;
_skillRemainder = _potentialSkill - _baseSkill;
_aiSkills = ["aimingAccuracy","aimingShake","aimingSpeed","endurance","spotDistance","spotTime","courage","reloadSpeed","commanding","general"];
aispawnpos = _aispawnpos;
wpradius = _wpradius;
wpnum = _wpnum;
numunits = _numunits;
unitType = _unitType;
globalFaction = _globalFaction;
baseSkill = _baseSkill;
potentialSkill = _potentialSkill;
gearSet = _gearSet;
// to add more gear sets, just add another case, and copy and paste the variables from one of the other cases into it, and then reference it in the init.
switch (_gearSet) do {
    case 0 : {
        _sniperSkin = "BAF_Soldier_Sniper_MTP";
        _sniperRifle = "BAF_AS50_scoped";
        _sniperAmmo = "5RND_127x99_as50";
        _sniperAmmoCount = 10;
        _sniperGear = ["ItemBandage"];
        _sniperWeapons = ["ItemMatchbox"];
        _gunnerSkin = "BAF_Soldier_MTP";
        _gunnerRifle = "Mk_48_DZ";
        _gunnerAmmo = "100Rnd_762x51_M240";
        _gunnerAmmoCount = 10;
        _gunnerGear = ["ItemBandage"];
        _gunnerWeapons = ["ItemMatchbox"];
        _militiaSkin = "BAF_Soldier_L_MTP";
        _militiaRifle = "BAF_L85A2_RIS_CWS";
        _militiaAmmo = "30Rnd_556x45_StanagSD";
        _militiaAmmoCount = 10;
        _militiaGear = ["ItemBandage"]; // Additional gear (does not include tools or guns)
        _militiaWeapons = ["ItemMatchbox"]; //Additional Guns and Tools
    };
    case 1 : {
        _sniperSkin = "Citizen3";
        _sniperRifle = "LeeEnfield";
        _sniperAmmo = "10x_303";
        _sniperAmmoCount = 3;
        _sniperGear = ["ItemBandage"];
        _sniperWeapons = ["ItemMatchbox"];
        _gunnerSkin = "Worker1";
        _gunnerRifle = "Winchester1866";
        _gunnerAmmo = "15Rnd_W1866_Slug";
        _gunnerAmmoCount = 3;
        _gunnerGear = ["ItemBandage"];
        _gunnerWeapons = ["ItemMatchbox"];
        _militiaSkin = "Villager1";
        _militiaRifle = "revolver_EP1";
        _militiaAmmo = "6Rnd_45ACP";
        _militiaAmmoCount = 3;
        _militiaGear = ["ItemBandage"]; // Additional gear (does not include tools or guns)
        _militiaWeapons = ["ItemMatchbox"]; //Additional Guns and Tools
    };
};
if (_unitType == 0) then {
    _rndLOut=floor(random 2)+1;
    _unitType = _rndLout;
};
switch (_globalFaction) do {
    case 0 : {_aigroup = createGroup resistance;};
    case 1 : {_aigroup = createGroup east;};
    case 2 : {_aigroup = createGroup west;};
};
 
diag_log format["globalFaction is %1",globalFaction];
for [{ x=1 },{ x < _numunits+1 },{ x = x + 1; }] do {
    _unitpos = [_xpos+x,_ypos+x,0];
    switch (_unitType) do {
        case 1 : {
            _ailoadout=[_sniperRifle,_sniperAmmo];
            _sniperSkin createUnit [_unitpos, _aigroup, "_aiunit=this;",1,"Private"];
            _aiunit enableAI "TARGET";
            _aiunit enableAI "AUTOTARGET";
            _aiunit enableAI "MOVE";
            _aiunit enableAI "ANIM";
            _aiunit enableAI "FSM";
            _aiunit allowDammage true;
            _aiunit setCombatMode "RED";
            _aiunit setBehaviour "COMBAT";
            _aiunit addMPEventHandler["MPKilled",{null=_this+[aispawnpos,wpradius,wpnum,1,1,globalFaction,baseSkill,potentialSkill,gearSet,respawnTime] execVM "scripts\unit_killed.sqf";}];
            //clear default weapons / ammo
            removeAllWeapons _aiunit;
            removeAllItems _aiunit;
            //add weapon
            _aiwep = _ailoadout select 0;
            _aiammo = _ailoadout select 1;
            _aiunit addMagazine _aiammo;
            _aiunit addweapon _aiwep;
            //add mags
            for [{z = 0},{z < _sniperAmmoCount},{z = z + 1}] do {
                _aiunit addMagazine _aiammo;
            };
            //add gear
            _gearCount = count _sniperGear;                                   
            for [{z = 0},{z < _gearCount},{z = z + 1}] do {
                _currentItem = _sniperGear select z;
                _aiunit addMagazine _currentItem;
            };
            //add weapons and tools
            _weaponCount = count _sniperWeapons;
            for [{z = 0},{z < _weaponCount},{z = z + 1}] do {
                _currentItem = _sniperWeapons select z;
                _aiunit addWeapon _currentItem;
            };               
            //set skills
            for [{z = 0},{z < 10},{z = z + 1}] do {
                _totalSkill = (floor(random _skillRemainder)+_baseSkill)/10;
                _aiunit setSkill [_aiSkills select z,_totalSkill];
            };                       
        };
        case 2 : {
            _ailoadout=[_gunnerRifle,_gunnerAmmo];
            _gunnerSkin createUnit [_unitpos, _aigroup, "_aiunit=this;",1,"Private"];
            _aiunit enableAI "TARGET";
            _aiunit enableAI "AUTOTARGET";
            _aiunit enableAI "MOVE";
            _aiunit enableAI "ANIM";
            _aiunit enableAI "FSM";
            _aiunit allowDammage true;
            _aiunit setCombatMode "RED";
            _aiunit setBehaviour "COMBAT";
            _aiunit addMPEventHandler["MPKilled",{null=_this+[aispawnpos,wpradius,wpnum,1,2,globalFaction,baseSkill,potentialSkill,gearSet,respawnTime] execVM "scripts\unit_killed.sqf";}];
            //clear default weapons / ammo
            removeAllWeapons _aiunit;
            removeAllItems _aiunit;
            //add weapon
            _aiwep = _ailoadout select 0;
            _aiammo = _ailoadout select 1;
            _aiunit addMagazine _aiammo;
            _aiunit addweapon _aiwep;
            //add mags
            for [{z = 0},{z < _gunnerAmmoCount},{z = z + 1}] do {
                _aiunit addMagazine _aiammo;
            };
            //add gear
            _gearCount = count _gunnerGear;                                   
            for [{z = 0},{z < _gearCount},{z = z + 1}] do {
                _currentItem = _gunnerGear select z;
                _aiunit addMagazine _currentItem;
            };
            //add weapons and tools
            _weaponCount = count _gunnerWeapons;
            for [{z = 0},{z < _weaponCount},{z = z + 1}] do {
                _currentItem = _gunnerWeapons select z;
                _aiunit addWeapon _currentItem;
            };                 
            //set skills
            for [{z = 0},{z < 10},{z = z + 1}] do {
                _totalSkill = (floor(random _skillRemainder)+_baseSkill)/10;
                _aiunit setSkill [_aiSkills select z,_totalSkill];
            };                       
        };
        case 3 : {
            _ailoadout=[_militiaRifle,_militiaAmmo];
            _militiaSkin createUnit [_unitpos, _aigroup, "_aiunit=this;",1,"Private"];
            _aiunit enableAI "TARGET";
            _aiunit enableAI "AUTOTARGET";
            _aiunit enableAI "MOVE";
            _aiunit enableAI "ANIM";
            _aiunit enableAI "FSM";
            _aiunit allowDammage true;
            _aiunit setCombatMode "RED";
            _aiunit setBehaviour "COMBAT";
            _aiunit addMPEventHandler["MPKilled",{null=_this+[aispawnpos,wpradius,wpnum,1,3,globalFaction,baseSkill,potentialSkill,gearSet,respawnTime] execVM "scripts\unit_killed.sqf";}];
 
where do i change that?. have just changed a few numbers have cleared out my RPT log ill post the fresh errors in a few mins
 
where do i change that?. have just changed a few numbers have cleared out my RPT log ill post the fresh errors in a few mins
Try using the latest files. Your respawns aren't going to work with that code anyway, then we will debug from there. You can keep your init the same.
 
Fixed it gone back to the original guy who posted this up and started with his basic setup and them modified it myself there is a typo somewhere in your updated add_unit file
 
Still got the loading bar and then "something went wrong" message :( here are the changes I made according to your instructions.

Code:
if (!isDedicated) then {
    0 fadeSound 0;
    0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED",60];
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor =    [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
should be
Code:
if (!isDedicated) then {
    0 fadeSound 0;
    0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED",60];
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor =    [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
};
 
Code:
if (!isDedicated) then {
    0 fadeSound 0;
    0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED",60];
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor =    [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
should be
Code:
if (!isDedicated) then {
    0 fadeSound 0;
    0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED",60];
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor =    [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
};

Ok, thank you. I made this change and the server works again buuuuut...... No AI yet. How long do they usually take to spawn in?
 
Greetings,

I want the add the AI's with Editor (I added alredy, AI's on patrol, but wont fire the zombies) and make them patrol on military bases, and fire at zombies/bandits. Is this possible and how i make this?
 
It works! Just takes em a while to spawn. Thank u very much for all your generous help!!! Especially thanks to sychosis!
 
Can someone look at this and tell me what is wrong with it:

Code:
//_aispawnpos - Worldspace location(1st #)
//_wpradius - Distance you want units to be able to travel (2nd #)
//_wpnum - Number of waypoints to place withing that distance. The higher the number, the more extensively the units will travel (3rd #)
//_numunits - Number of units to place. Keep in mind that squads will be placed in multiples of this number (4th #)
//_unitType - Type of unit to place. 0: Random, 1: Sniper, 2: Gunner, 3: Militia, 4: Squad of the previous 3 types (5th #)
//_faction - The type of faction you want this unit to adhere to. 0: RESISTANCE, 1: EAST, 2: WEST. Factions loyalties are set in scripts\set_unit_faction.sqf (6th #)
//_baseSkill - Lowest possible skill that the units can posess from 1 to 10 (7th #)
//_potentialSkill - Highes possible skill that the units can posess from 1 to 10 (8th #)
//_gearSet - Which set of gear your units will use. To set the types of gear, edit the variables at the top of scripts\add_units_server.sqf (9th #)
//_respawnTime - How long to wait until NPCs respawn (in seconds) (10th #)
    _aispawn = [[11900,9100,0],150,5,4,4,0,5,6,1,1800] execVM "Scripts\add_unit_server.sqf";//Berezino center
    _aispawn = [[12200,9500,0],150,5,8,4,0,5,6,1,1800] execVM "Scripts\add_unit_server.sqf";//Berezino nord
    _aispawn = [[10500,2300,0],200,5,6,4,0,5,6,1,1800] execVM "Scripts\add_unit_server.sqf";//Electrozavodsk east
    _aispawn = [[10000,1900,0],200,5,8,4,0,5,6,1,1800] execVM "Scripts\add_unit_server.sqf";//Electrozavodsk west
    _aispawn = [[6700,2700,0],200,5,8,4,0,5,6,1,1800] execVM "Scripts\add_unit_server.sqf";//Chernogorsk east
    _aispawn = [[6400,2400,0],200,5,8,4,0,5,6,1,1800] execVM "Scripts\add_unit_server.sqf";//Chernogorsk west
    _aispawn = [[2700,5300,0],200,6,5,4,0,5,6,1,1800] execVM "Scripts\add_unit_server.sqf";//Zelenogorsk center
    _aispawn = [[6100,7700,0],300,8,6,4,0,5,6,1,1800] execVM "Scripts\add_unit_server.sqf";//Stary Sobor center
    _aispawn = [[6900,11400,0],400,10,3,4,1,5,6,0,1800] execVM "Scripts\add_unit_server.sqf";//Evil Castle center
    _aispawn = [[11000,12300,0],300,10,5,4,0,5,6,1,1800] execVM "Scripts\add_unit_server.sqf";//Krasnostav center sity
    _aispawn = [[12000,12600,0],400,10,5,4,0,5,6,1,1800] execVM "Scripts\add_unit_server.sqf";//Krasnostar center aero
    _aispawn = [[4900,9500,0],300,10,8,4,0,5,6,1,60] execVM "Scripts\add_unit_server.sqf";//NW Aero south baracs
    _aispawn = [[4700,10500,0],300,10,8,4,0,5,6,1,60] execVM "Scripts\add_unit_server.sqf";//NW Aero center baracs
    _aispawn = [[13600,2900,0],100,5,6,4,1,7,8,0,28800] execVM "Scripts\add_unit_server.sqf";//Community Base BANDIT CAMP 
    _aispawn = [[11500,11300,0],100,5,6,4,1,7,8,0,28800] execVM "Scripts\add_unit_server.sqf";//Klen Bandit Base

I am testing at the NW Aero both the South and the Center, the problems i am having are 1, they don't shoot at zombies but will shoot at me 2, if i kill any of them to test the respawn they turn and shoot at me, 3, according to the RPT log they will respawn in 28800 secs even though i have it set to 60.

Here is my set_unit_faction.sqf:

Code:
waitUntil{initialized};
//0Day
createCenter east;
createCenter resistance;
//Survivors
WEST setFriend [RESISTANCE,1];
WEST setFriend [EAST,0];
//AI Units
RESISTANCE setFriend [WEST,1];
RESISTANCE setFriend [EAST,0];
//AI Units 2
EAST setFriend [WEST,0];
EAST setFriend [RESISTANCE,0];

and here is what i see in the report file:

Code:
 4:54:57 "NPC killed, respawning in 28800 seconds"
4:56:21 "NPC killed, respawning in 28800 seconds"
4:56:24 "NPC killed, respawning in 28800 seconds"

EDIT-- Got it to where they don't shoot ANYONE and i have everything set to 0 like below:

Code:
waitUntil{initialized};
//0Day
createCenter east;
createCenter resistance;
//Survivors
WEST setFriend [RESISTANCE,0];
WEST setFriend [EAST,0];
//AI Units
RESISTANCE setFriend [WEST,0];
RESISTANCE setFriend [EAST,0];
//AI Units 2
EAST setFriend [WEST,0];
EAST setFriend [RESISTANCE,0];

but they don't shoot zombies and i have killed the entire squads and according the the rpt log they are spawning in the wrong area:

Code:
6:31:50 "NPC killed, respawning in any seconds"
6:31:50 "Position: [11500,11300,0], Radius: 100, Waypoints: 5, Units: 1, Unit Type: 3, Faction: 1, Base Skill: 7, Potential Skill: 8, Gear Set: 0, Respawn Time: any"
6:31:50 "globalFaction is 1"
6:31:51 "NPC killed, respawning in any seconds"
6:31:51 "Position: [11500,11300,0], Radius: 100, Waypoints: 5, Units: 1, Unit Type: 1, Faction: 1, Base Skill: 7, Potential Skill: 8, Gear Set: 0, Respawn Time: any"
6:31:51 "globalFaction is 1"
6:32:28 "NPC killed, respawning in any seconds"
6:32:28 "Position: [11500,11300,0], Radius: 100, Waypoints: 5, Units: 1, Unit Type: 2, Faction: 1, Base Skill: 7, Potential Skill: 8, Gear Set: 0, Respawn Time: any"
6:32:28 "globalFaction is 1"
6:32:47 "NPC killed, respawning in any seconds"
6:32:47 "Position: [11500,11300,0], Radius: 100, Waypoints: 5, Units: 1, Unit Type: 3, Faction: 1, Base Skill: 7, Potential Skill: 8, Gear Set: 0, Respawn Time: any"
6:32:47 "globalFaction is 1"
6:33:22 "NPC killed, respawning in any seconds"
6:33:22 "Position: [11500,11300,0], Radius: 100, Waypoints: 5, Units: 1, Unit Type: 3, Faction: 1, Base Skill: 7, Potential Skill: 8, Gear Set: 0, Respawn Time: any"
6:33:22 "globalFaction is 1"
6:33:26 "NPC killed, respawning in any seconds"
6:33:26 "Position: [11500,11300,0], Radius: 100, Waypoints: 5, Units: 1, Unit Type: 2, Faction: 1, Base Skill: 7, Potential Skill: 8, Gear Set: 0, Respawn Time: any"
6:33:26 "globalFaction is 1"
6:33:35 "NPC killed, respawning in any seconds"
6:33:35 "Position: [11500,11300,0], Radius: 100, Waypoints: 5, Units: 1, Unit Type: 2, Faction: 1, Base Skill: 7, Potential Skill: 8, Gear Set: 0, Respawn Time: any"
6:33:35 "globalFaction is 1"
6:33:44 "NPC killed, respawning in any seconds"
6:33:44 "Position: [11500,11300,0], Radius: 100, Waypoints: 5, Units: 1, Unit Type: 1, Faction: 1, Base Skill: 7, Potential Skill: 8, Gear Set: 0, Respawn Time: any"
6:33:44 "globalFaction is 1"
6:33:50 "NPC killed, respawning in any seconds"
6:33:50 "Position: [11500,11300,0], Radius: 100, Waypoints: 5, Units: 1, Unit Type: 1, Faction: 1, Base Skill: 7, Potential Skill: 8, Gear Set: 0, Respawn Time: any"
6:33:50 "globalFaction is 1"
6:33:51 "NPC killed, respawning in any seconds"
6:33:51 "Position: [11500,11300,0], Radius: 100, Waypoints: 5, Units: 1, Unit Type: 2, Faction: 1, Base Skill: 7, Potential Skill: 8, Gear Set: 0, Respawn Time: any"
6:33:51 "globalFaction is 1"
6:33:53 "NPC killed, respawning in any seconds"
6:33:53 "Position: [11500,11300,0], Radius: 100, Waypoints: 5, Units: 1, Unit Type: 2, Faction: 1, Base Skill: 7, Potential Skill: 8, Gear Set: 0, Respawn Time: any"
6:33:53 "globalFaction is 1"
6:33:57 "NPC killed, respawning in any seconds"
6:33:57 "Position: [11500,11300,0], Radius: 100, Waypoints: 5, Units: 1, Unit Type: 1, Faction: 1, Base Skill: 7, Potential Skill: 8, Gear Set: 0, Respawn Time: any"
6:33:57 "globalFaction is 1"
6:33:57 "DEBUG FPS  : 10.2171"
6:34:07 "NPC killed, respawning in any seconds"
6:34:07 "Position: [11500,11300,0], Radius: 100, Waypoints: 5, Units: 1, Unit Type: 3, Faction: 1, Base Skill: 7, Potential Skill: 8, Gear Set: 0, Respawn Time: any"
6:34:08 "globalFaction is 1"
6:34:35 O 1-1-B:13: moving in direct condition failed, dist 1.88397
6:34:37 "NPC killed, respawning in any seconds"
6:34:37 "Position: [11500,11300,0], Radius: 100, Waypoints: 5, Units: 1, Unit Type: 3, Faction: 1, Base Skill: 7, Potential Skill: 8, Gear Set: 0, Respawn Time: any"
6:34:37 "globalFaction is 1"
6:34:40 "NPC killed, respawning in any seconds"
6:34:40 "Position: [11500,11300,0], Radius: 100, Waypoints: 5, Units: 1, Unit Type: 1, Faction: 1, Base Skill: 7, Potential Skill: 8, Gear Set: 0, Respawn Time: any"
6:34:40 "globalFaction is 1"
6:34:44 "NPC killed, respawning in any seconds"
6:34:44 "Position: [11500,11300,0], Radius: 100, Waypoints: 5, Units: 1, Unit Type: 3, Faction: 1, Base Skill: 7, Potential Skill: 8, Gear Set: 0, Respawn Time: any"
6:34:44 "globalFaction is 1"
6:34:47 "NPC killed, respawning in any seconds"
6:34:47 "Position: [11500,11300,0], Radius: 100, Waypoints: 5, Units: 1, Unit Type: 2, Faction: 1, Base Skill: 7, Potential Skill: 8, Gear Set: 0, Respawn Time: any"
6:34:47 "globalFaction is 1"

Looking at the code for where i am (NW Aero Center) that position is the last one in the list.....not even the ones i am killing and not even the right faction.

Not sure what i have done wrong but i can't seem to find the mistake so if ANYONE can give me a little guidance i would really appreciate it
 
Greetings,

I want the add the AI's with Editor (I added alredy, AI's on patrol, but wont fire the zombies) and make them patrol on military bases, and fire at zombies/bandits. Is this possible and how i make this?
 
Code:
private ["_player","_killer","_aispawnpos","_wpradius","_wpnum","_numUnits","_unitType","_faction","_baseSkill","_potentialSkill","_gearSet","_respawnTime","_zombieKills","_humanity"];
_player = _this select 0;
_killer = _this select 1;
_aispawnpos = _this select 2;
_wpradius = _this select 3;
_wpnum = _this select 4;
_numUnits = _this select 5;
_unitType = _this select 6;
_faction = _this select 7;
_baseSkill = _this select 8;
_potentialSkill = _this select 9;
_gearSet = _this select 10;
_respawnTime = _this select 11;
_zombieKills = 0;
_humanity = 0;
 
_zombieKills = _killer getVariable["zombieKills",0];
_killer setVariable["zombieKills",_zombieKills+1,true];
_humanity = _killer getVariable["humanity",0];
_killer setVariable["humanity",_humanity+100,true];
 
diag_log format["NPC killed, respawning in %1 seconds",_respawnTime];
sleep _respawnTime;
 
aispawnpos = _aispawnpos;
wpradius = _wpradius;
wpnum = _wpnum;
numUnits = _numUnits;
unitType = _unitType;
globalFaction = _faction;
baseSkill = _baseSkill;
potentialSkill = _potentialSkill;
gearSet = _gearSet;
respawnTime = _respawnTime;
 
diag_log format["Position: %1, Radius: %2, Waypoints: %3, Units: %4, Unit Type: %5, Faction: %6, Base Skill: %7, Potential Skill: %8, Gear Set: %9, Respawn Time: %10",aispawnpos,wpradius,wpnum,numUnits,unitType,globalFaction,baseSkill,potentialSkill,gearSet,respawnTime];
_aispawn = [aispawnpos,wpradius,wpnum,numUnits,unitType,globalFaction,baseSkill,potentialSkill,gearSet,respawnTime] execVM "scripts\add_unit_server.sqf";

Replace your unit_killed with this code, and then set your respawn timer for your AI to 60 seconds, and then kill them for a few minutes and then post me your rpt.

Sorry for the late delay in replying :) Our timezones are clearly different.
Ok so i added the new unit_killed.sqf and it works ... sort of :p If i kill the AI they respawn but not where i killed them, they get respawned at a different spawn point and after looking it's the very last spawn point in my init.sqf

So if i have have 10 spawn locations and kill them all, they will all respawn at the 10th spawn point
Is there a way to specify they respawn where they were originally spawned ?

I've attached my RPT (had to add .txt to upload it) just incase it helps but below is the respawning part of the logs.
Code:
12:38:24 "NPC killed, respawning in any seconds"
12:38:24 "Position: [8455.84,5615.88,0], Radius: 100, Waypoints: 10, Units: 1, Unit Type: 1, Faction: 1, Base Skill: 8, Potential Skill: 10, Gear Set: 0, Respawn Time: any"
12:38:24 "globalFaction is 1"
12:38:39 "NPC killed, respawning in any seconds"
12:38:39 "Position: [8455.84,5615.88,0], Radius: 100, Waypoints: 10, Units: 1, Unit Type: 1, Faction: 1, Base Skill: 8, Potential Skill: 10, Gear Set: 0, Respawn Time: any"
12:38:39 taviana\budovy\rov_nam.p3d: house, config class missing
12:38:39 "globalFaction is 1"
12:46:46 "NPC killed, respawning in any seconds"
12:46:46 "Position: [8455.84,5615.88,0], Radius: 100, Waypoints: 10, Units: 1, Unit Type: 3, Faction: 1, Base Skill: 8, Potential Skill: 10, Gear Set: 0, Respawn Time: any"
12:46:46 "globalFaction is 1"
12:48:48 "NPC killed, respawning in any seconds"
12:48:48 "Position: [8455.84,5615.88,0], Radius: 100, Waypoints: 10, Units: 1, Unit Type: 2, Faction: 1, Base Skill: 8, Potential Skill: 10, Gear Set: 0, Respawn Time: any"
12:48:48 "globalFaction is 1"
12:49:53 "NPC killed, respawning in any seconds"
12:49:53 "Position: [8455.84,5615.88,0], Radius: 100, Waypoints: 10, Units: 1, Unit Type: 2, Faction: 1, Base Skill: 8, Potential Skill: 10, Gear Set: 0, Respawn Time: any"
12:49:53 "globalFaction is 1"
 

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  • arma2oaserver.RPT.txt
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