thanks, I did that, and they are not spawning...
from SAR_cfg_grps_chernarus.sqf:
_check = [["max_grps","rnd_grps","max_p_grp"],[[2,0,0],[100,0,0],[4,0,0]],"SAR_area_0_0"] call SAR_AI_mon_upd;
should spawn 2 bandit groups each max.4 people, with 100% probability right?
Well, it's not happening. MAybe I am using an outdated SAR_cfg_grid_chernarus? The one I have is from the most current version though...
damn, I checked, it seems it's from:
// SAR_AI - DayZ AI library
// Version: 1.0.0
weird, I took it from github, maybe that's what is wrong?
from SAR_cfg_grps_chernarus.sqf:
_check = [["max_grps","rnd_grps","max_p_grp"],[[2,0,0],[100,0,0],[4,0,0]],"SAR_area_0_0"] call SAR_AI_mon_upd;
should spawn 2 bandit groups each max.4 people, with 100% probability right?
Well, it's not happening. MAybe I am using an outdated SAR_cfg_grid_chernarus? The one I have is from the most current version though...
damn, I checked, it seems it's from:
// SAR_AI - DayZ AI library
// Version: 1.0.0
weird, I took it from github, maybe that's what is wrong?