[Release] Fred's Anti-Zombie Frequency Emitter (AKA Zombie Shield)

Freaking Fred

OpenDayZ Rockstar!
Fred's Anti-Zombie Frequency Emitter help and discussion takes place here...

before anyone else asks will this need to be added to the anti-hack white list?

I'm not sure about that one but you did remind me that there will be some battleye restrictions involved. I am out running errands right now but when I get home I will find out which restrictions are caused and I will post the exceptions to add for them.
 
Hmm. It looks like there might not be any battleye kicks to worry about it. There will be a createvehicle logged for "SkeetMachine" but it shouldn't kick. If you don't even want it to be logged you could add an exception to it by adding
Code:
!="SkeetMachine"
to the end of line 1 of createvehicle.txt.

Let me know if anyone receives any other battleye restrictions.
 
Wow. This and your zed bait are both being added to my new server.

I have a lot of work left to do on it, but if no one beats me to it ill get them both white listed on anti hack and post up the details.
 
I believe it was this:

PLAYERUNKNOWN (xxx.xxx.xxx.xxx:xxxx) GUID - #1 1.000000 36:45 z_worker3
 
I believe it was this:

PLAYERUNKNOWN (xxx.xxx.xxx.xxx:xxxx) GUID - #1 1.000000 36:45 z_worker3


Try changing line #2 of your setDamage.txt to
Code:
5 "1.000000" !="zZombie_Base" !="z_hunter" !="z_teacher" !="z_suit1" !="z_suit2" !="z_worker1" !="z_worker2" !="z_worker3" !="z_villager1" !="z_villager2" !="z_villager3"
and let me know how it works.
 
Can you set a time till they can use it again without any log out glitches?


I have no intention on limiting how often the player can build the device other than the time it takes for them to find more parts to build one. However, I'm sure what you are looking for is possible.
 
Any menu action needs to be added to the addactions whitelist for anti-hacks.

Nice work Fred!
 
i was able to add this without changing the anti hack and players are able to use it. thanks fred!
 
Does this save to deployable's in the Database?


No. It's not meant to be a permanent object, currently. Once the player creates the device, it runs for 3 minutes and then is deleted. In my opinion, it is too powerful of a device to run longer than that. However, I could possibly look into making a another version. A static, persistent, version that could be placed at a player's base to protect from zombies. I would just have to prevent players from being able to create it in a town or airfield. I would also look into requiring the player to refuel the device to keep it running.
 
No. It's not meant to be a permanent object, currently. Once the player creates the device, it runs for 3 minutes and then is deleted. In my opinion, it is too powerful of a device to run longer than that. However, I could possibly look into making a another version. A static, persistent, version that could be placed at a player's base to protect from zombies. I would just have to prevent players from being able to create it in a town or airfield. I would also look into requiring the player to refuel the device to keep it running.

You could make it look for 2 Keycode panels to allow it to build, making it specific to basebuilding so people cant place it just anywhere. and yes refueling it would be a must. but restricting it from towns or airfields would be a problem on my server. Part of the reason i want it is to be able to convert towns from being infected to livable
 
You could make it look for 2 Keycode panels to allow it to build, making it specific to basebuilding so people cant place it just anywhere. and yes refueling it would be a must. but restricting it from towns or airfields would be a problem on my server. Part of the reason i want it is to be able to convert towns from being infected to livable


It could always be a configurable option. Also, using multiple of these devices to keep an entire town free of zombies does sounds like an interesting idea. However, it would require some tweaking to use it for this purpose. For one, I would want it to also prevent zombies from spawning at all, within the radius of the device and then just kill the ones that wander to the town from an outside spawn. This would add to the realism of "clearing" a town and could possibly even help performance. I'll get on teamspeak and we can talk more about this. You are giving me a lot of ideas to work on haha.
 
It could always be a configurable option. Also, using multiple of these devices to keep an entire town free of zombies does sounds like an interesting idea. However, it would require some tweaking to use it for this purpose. For one, I would want it to also prevent zombies from spawning at all, within the radius of the device and then just kill the ones that wander to the town from an outside spawn. This would add to the realism of "clearing" a town and could possibly even help performance. I'll get on teamspeak and we can talk more about this. You are giving me a lot of ideas to work on haha.

exactly what i had in mind, I will be on mmmyum's teamspeak a lot, so you can find me on there most of the time especially while we are working on InvasionZ.
 
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