DangerRuss
OpenDayZ Rockstar!
I added a debug monitor to my map, which was working fine and dandy, until earlier today I tried to add FPS and a Minutes until server reset... which seem to have gone screwy. The minutes are blank and the fps was actually counting how many zombie kills you had. Well I decided I didn't want zombie kills or headshots left on my monitor so I removed them, and now my debug monitor is saying that the FPS is actually the minutes until the next reset... so I messed something up bad.. here it is guys please help!
Code:
if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor = !custom_monitor;};
while {custom_monitor} do
{
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player getVariable["humanity",0];
_headShots = player getVariable["headShots",0];
_tL = ((360 - time) / 60);
_tL = round(_tL);
hintSilent parseText format ["
<t size='2'font='Bitstream'align='center'>%1</t><br/>
<t size='1'font='Bitstream'align='left'>Blood:</t><t size='1' font='Bitstream'align='right'>%2</t><br/>
<t size='1'font='Bitstream'align='left'>Humanity:</t><t size='1'font='Bitstream'align='right'>%3</t><br/>
<t size='1'font='Bitstream'align='left'>Murders:</t><t size='1'font='Bitstream'align='right'>%4</t><br/>
<t size='1'font='Bitstream'align='left'>Bandits Killed:</t><t size='1'font='Bitstream'align='right'>%5</t><br/>
<t size='1'font='Bitstream'align='left'>Survived:</t><t size='1'font='Bitstream'align='right'>%8 Days</t><br/>
<t size='1'font='Bitstream'align='left'>FPS:</t><t size='1'font='Bitstream'align='right'>%6</t><br/>
<t size='1'font='Bitstream'align='left'>Time until restart:</t><t size='0.75'font='Bitstream'align='right'color='#FFCC00'>%11mins</t><br/>
<t size='2'font='Bitstream'align='center'color='#FF0000'>W.I.C.K.E.D.</t><br/>
",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,dayz_Survived,(round diag_fps),(360-(round(serverTime/60)))];
sleep 1;
};