The amount of changes are staggering so hopefully your up for a decent read!
Celle has undergone a massive amount of improvement, I'm sure there will be bugs and I have dedicated my weekend to rooting any out and hot-fixing if needed.
The Download links
MBG Celle 2:
http://www.armaholic.com/page.php?id=16585
Mondklab's Celle map, where the game is based.
Dayz Conflicts & Dayz Celle in one:
http://www.mediafire.com/download.php?65d6jj4abqoh9ea
Server Files:
http://www.mediafire.com/download.php?0a1vaya91791x9k
Notes
Most of the vehicles have only received minor balancing
The mission.sqm files in the mission pbo will be constantly updated as we find better ways to work the map.
For people with 'dayz_anim requires ca_dubbing' and other various missing content. please see this fix
It's a dayz error so I'm unable to fix it until a new community version rolls out!
Credits:
Rocket - for dayz and introducing me to modding
Mondklab - for his awesome map
Shinkicker - for creating the original mod, plus all the support that I really didn't deserve!
Opendayz.net - for simply existing and providing an amazing forum for modders
The modders - people who freely contributed to making ARMA II and now dayz better
Robert Hammer - RH smg, RH pistols, RH mgs.
Trouble - The gazelle
Sabre - ACR reskins and retextures
Icewindo - Hazmat suits
Hand of Moscow - Hill 3
Mondklab (again!) - MBG Killhouses
The dudes who put up with me in teamspeak and helped me balance:
Flunk
Ghillie
Rambo
Ken
Damnation - big thanks for the road blocks, they are unreal!
and the rest!
The change log is massive:
Full Patch notes available here
I'll post the shortened version here:
Celle has undergone a massive amount of improvement, I'm sure there will be bugs and I have dedicated my weekend to rooting any out and hot-fixing if needed.
The Download links
MBG Celle 2:
http://www.armaholic.com/page.php?id=16585
Mondklab's Celle map, where the game is based.
Dayz Conflicts & Dayz Celle in one:
http://www.mediafire.com/download.php?65d6jj4abqoh9ea
Server Files:
http://www.mediafire.com/download.php?0a1vaya91791x9k
Notes
Most of the vehicles have only received minor balancing
The mission.sqm files in the mission pbo will be constantly updated as we find better ways to work the map.
For people with 'dayz_anim requires ca_dubbing' and other various missing content. please see this fix
Credits:
Rocket - for dayz and introducing me to modding
Mondklab - for his awesome map
Shinkicker - for creating the original mod, plus all the support that I really didn't deserve!
Opendayz.net - for simply existing and providing an amazing forum for modders
The modders - people who freely contributed to making ARMA II and now dayz better
Robert Hammer - RH smg, RH pistols, RH mgs.
Trouble - The gazelle
Sabre - ACR reskins and retextures
Icewindo - Hazmat suits
Hand of Moscow - Hill 3
Mondklab (again!) - MBG Killhouses
The dudes who put up with me in teamspeak and helped me balance:
Flunk
Ghillie
Rambo
Ken
Damnation - big thanks for the road blocks, they are unreal!
and the rest!
The change log is massive:
Full Patch notes available here
I'll post the shortened version here:
- Nearly 3,000 objects have been added to the map, many areas have been revamped
- ~ 60 lootable outfits - Ranging from hazmats to civilians to full combat armour
- 190 New weapons and Variants. Ranging from Desert Eagles to P90s to the Mk21 Sniper.
- Weather has been revamped - Warm clothing, rain, water, wind and night have all received dynamic improvements. (Hint: Celle is cold, seek shelter during storms!)
- 10+ new item conversion - There is now a lot more ammo converting that can occur
- 11 Armed vehicles - Technicals, pickups, jackals, Humvees and more!
- 16 "Clan" skins. These skins don't have clothing parcels but can be assigned by admins
- 8 types of lootable crash sites with 4 "themed" drops. German, US, Czech and UK
- 3 helicopters added to Dayz. Trouble's Gazelle, the BAF Lynx and Merlin
- 10-20 reconfigured civilian vehicles are now usable.