Recent content by Darkcloud

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    DayZ Base Building 1.3 Discussion

    Line 398 +- 20 if(_player_deleteBuild) then { if (s_player_deleteBuild < 0) then { s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction...
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    DayZ Base Building 1.3 Discussion

    not change, should be looking like this .... player removeAction s_player_bbLightMenu; s_player_bbLightMenu = -1; player removeAction s_player_deleteBaseBuild; s_player_deleteBaseBuild = -1; if you mean the remove fix
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    DayZ Base Building 1.3 Discussion

    i have added the addaction commands to the AH but its still block the commands :( i need a working AHconfig if possible ...
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    DayZ Base Building 1.3 Discussion

    Basebuild is working on my testserver... but i cant fix the infiStar Antihack issue... if i turn off infistar...all player can build and no problems.... but if im turn the Antihack on...non-admins (i have a second account i didnt write into admin-list) click on build in the basebuild screen...
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    DayZ Base Building 1.3 Discussion

    this fix the remove problem Open your fn_selfActions.sqf DONT DELETE OR REPLACE if(_player_deleteBuild) then { if (s_player_deleteBuild < 0) then { s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1...
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    DayZ Base Building 1.3 Discussion

    For the Driver Gear issue ..... download this file https://www.dropbox.com/s/5iw0kxvr0l01wrc/dayz_spaceInterrupt.sqf copy into your MPmissionfile ... dayz_code\actions\ now change your compiles.sqf search for dayz_spaceInterrupt = compile preprocessFileLineNumbers...
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    DayZ Base Building 1.3 Discussion

    do you have the complete "addAction" list please.... i dont get it... thanks man
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    DayZ Base Building 1.3 Discussion

    Anyone have a solution for Epoch 1.0.4.2? Player cant build, they have the needed items in their inventory, choose the building object and click "build" but.... the choosen build dont appear.... scroll mousewheel again, choose build recipes , click on build object and then they get message "you...
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    DayZ Base Building 1.3 Discussion

    yep thats the problem on my server too :( it seems to be a create vehicle issue but i cant get it fixed....yet .... to put the basebuild into dayz_allowedObjects (Variables.sqf) doesnt work... Anyone who solved this problem?
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    DayZ Base Building 1.3 Discussion

    Ok i got it.... Epoch 1.0.4.2 and BaseBuild 1.3 is running on my Testserver .... all Functions of Epoch and all Functions of BB 1.3 working well. I dont use Gates because Epoch has Modular Doors/and Garagedoors Only ONE Problem left for me .... this should be the part for allow building for...
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