Unfortunately, there is not. The buildings being destroyed is not an effect, it's an event built into the game itself. Using any form of explosive on a building will destroy it.
Getting an error with short cords admin tools.
My current issue is this line on the initadmin.sqf
displayAddEventHandler ["KeyUp"; if ((_this select 1) == 0xD3) then {call compile preprocessFileLineNumbers "\z\addons\dayz_server\tools\start.sqf";};];
Here is the error from the RPT
20:05:36...
It never worked as I planned for it to. I am still unable to get it working properly. Currently it only works client side, and requires blue phoenix's admin tools in order for it to activate. Right now, the admin tools do not work for dayz, as the 1.7.7.1 update broke it.
Hey blue, I found out that if you modify the tptome code, and copy it to a new file called kill, then add a new expression in the AdminToolsMain file, you can create a code for admins to basically kill anyone. At the bottom of the TPToMe code, where it says
if (pselect5 != "exit") then
{
_name =...
Your probably gonna have to help me out bit with that. I didn't fully code this nuke, I just edited the effects on it, making it more realistic (Still looking for better effects for it) and then created an sqf so that I can activate it by clicking the map and tied it to the DayZ admin tools by...
So how would I set the public var? Also, I tried calling it through the init.sqf, only to get the "Something went wrong" message. This is going to take a lot of work :/
I would have to redirect it through the mission.pbo or call it through the mission.pbo because I tied to to the DayZ admin tools. It is a click and nuke script right now, so I have it tied to the admin tools so only staff can use it. That is why it has to be called through the mission.pbo or...
Yeah I just noticed that. Also, I did what you said and put it on the server pbo, and made an sqf file in the mission file to redirect it to the server.pbo as well, but now it doesn't want to run. Any ideas?
Correction, posts get closed for stuff like this that involve damage and mass killing codes. This is a simple effect that will later be used in a mod I am working on, so I need this done. There is the difference.
Yes, I am trying to get it so all the clients can see it, and not just my...
It doesn't use triggers. I tied it to the dayz admin tools by BluePheonix so all I have to do is activate the code, click anywhere on the map where I want it to go off at, then wait. The problem is only I can see it.
@mmmyum
I finally have a working nuke effect, but I run into an issue with it running client side instead of server side. Currently asking for help getting it to run server side. Will keep you up to date.
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