Recent content by Garett

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    HALO Spawn Altimeter..

    Found it Caboose69 http://opendayz.net/threads/halo-spawn-altimeter.12069/ better late than never eh?
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    [Release] Church heal

    I have the same blur issue not going away. Have to log to get it to go away.
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    Zombie Defenses

    If only it could stop zeds and the A.I. too!
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    Problems with Welcome Credits by IT07

    Same here, still tryin to find a fix...
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    Server launch .BAT file and Restart system Tutorial

    Thank you. This works great. Had to change a bit, for my server, but put me in right direction and so far, working great!
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    server_cleanup.fsm & Epoch 1.0.4

    Same problem. Its not written the same as it used to be. NVM. Moved to server_functions.sqf.
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    Origins Server?

    Navicat Lite?
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    downloading mission files

    Thanks sooo much, and to see it you need to have your folder search options set to see all.
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    Hive Schema Collection

    Links dead.
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    Problems hosting publicly

    Did you ever get this resolved. I just found out I have the same issue. Been working on a fix for days, but no luck so far. All ports forwarded, turned off all anti-virus, shut down all firewalls, still nothing.
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    DOES ANYONE HAVE a decent custom debug monitor that doesnt conflict with building? epoch

    This is the thread I used to add mine in. http://opendayz.net/threads/custom-debug-prevents-building-in-epoch.15320/#post-89085
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    Phoenix Mods Admin Tools & Epoch

    I can't find anything wrong in game. Teleport works, vehicles don't explode, they stay where they were before restart. Only issue is my RPT blows up with this= 19:15:39 Error in expression < { if(vehicle x != _x && !(vehicle _x in PVDZEserverOb> 19:15:39 Error position: <x != _x && !(vehicle...
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    Custom Debug prevents Building in Epoch

    Sorry, been out of town. Just tried it and worked perfectly. Thanks for the info as to where that file was.
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    DOES ANYONE HAVE a decent custom debug monitor that doesnt conflict with building? epoch

    Ive been trying to modify my normal in game debug but cant find anyplace that points to it yet.
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