Obviously we cannot unfortunately control what people do outside of these forums, however on these forums you must follow this rule.
You see?
Also the guys that run that other mod, stole everyones code anyway, then the map got popular so they "redesigned it".. they can't really do much about...
Ian Banks.
Chill out man, are you the guys solicitor?
No-one is going to honour martins wishes, because all that group have done..is steal everyone elses work and created a mod which sells only on 2 hosts... $$$ £££, then got the map dude to edit his original map because it was popular in...
It can be modded, i've already seen the alpha, it can't lock it down forever :)
But it sucks anyway, mod is way better in terms of content IMO.
SA will sell, but i think the mod will still be played.
You can you moveincargo aswell yes.
IN your editor there will be "helipad invisible".
I put these in the mission file and set a waypoint for the AI to unload at this point.
Basically it should land, let cargo empty, then leave on another waypoint and so on.
I would look more at mission...
every position in mission editing with AI is a command.
You have to tell which unit enters which position.
Each vehicle is assigned a postition in arma, so 1,2,3,4 etc..
Also set way points and keep it as "hold/open fire, engage at will".
for example in the unit name you could call your...
Hey man, i've shared enough in dayz, been doing private dayz since anti-rocket.
I am just telling you why people will not share how it's done.
As soon as it's posted on here, it will be patched within a few hours, then no-one can do it.
It's been possible to do this since 1.7.3.
I know how it's done, i do it too.
But i will tell you why no-one mentions it, which may upset some people.
Opendayz was opened due to tunngle, at first it was all about "opening dayz" and modding it for fun.
Now we have some people who report any...
So as a server admin you should be allowed to hack?
Yet you would ban people for the same thing?
At what point makes that a good server?
There are already ways to put whatever you want on your server, opendayz is for dayz, look around more into arma itself to understand many scripts and...
You can use various methods.
Place the crate and use clearweaponcargoglobal and addweapon to put custom weapons inside.
No point in telling you exactly how to do it, otherwise you learn nothing.
There was a big argument on github about it, lots of people don't help with the mod anymore.
Now they are asking what weapons should be unblocked because they know it was a huge mistake.
It's to late, it's not a community project anymore, therefore i wouldn't bother yourself over it.
Ah ok, well just add edits to that pbo then and it's all good.
So now you did that and realised what happened, you learned something about your server at the same time :)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.