Recent content by Martin Jensen

  1. M

    AI mission spawned vehicles explode?

    Well many thanks Vampire for your effort. But it's still making some errors, so I hope someone can spot the error.. Here is the error log: 17:24:21 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" 17:24:21 "MPframework inited" 17:24:21 Error in expression <IN DOWN"]; }...
  2. M

    AI mission spawned vehicles explode?

    Sorry still getting errors: 16:29:51 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" 16:29:51 "MPframework inited" 16:29:51 Error in expression <IN DOWN"]; }; waitUntil {vehicle player = player}; };> 16:29:51 Error position: <= player}; };> 16:29:51 Error Missing ; 16:29:51...
  3. M

    AI mission spawned vehicles explode?

    Unfortunately something is still bugging out when starting the server: 15:37:55 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" 15:37:55 "MPframework inited" 15:37:55 Error in expression <N DOWN"]; }; waitUntil {(vehicle player = player);}; };> 15:37:55 Error position: <=...
  4. M

    AI mission spawned vehicles explode?

    Doh.. okay I've added it to a sqf file and calling it in the init from the bottom.. [] execVM "custom\vehicle_fix\mission_fix.sqf"; The full path to the file Test_server\MPMissions\dayz_1.Chernarus\custom\vehicle_fix\mission_fix.sqf But I'm getting this error: 14:46:03 "PRELOAD_...
  5. M

    AI mission spawned vehicles explode?

    Awesome, that would differently solve my problems.. But when trying out the script on my test server i get this error: 12:19:01 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" 12:19:01 "MPframework inited" 12:19:01 Error in expression <IN DOWN"]; }; waitUntil {vehicle...
  6. M

    AI mission spawned vehicles explode?

    Yeah, that would be a problem.. What about using the save vehicle function, can it be modified to add it DB if not existing? Otherwise the only solution i can think of, is to inform the players using my welcome message script.. But the problem is, if someone takes a car a leaves a other...
  7. M

    AI mission spawned vehicles explode?

    Here is the code I've added: "//Check for hackers" \n " {" \n " if(vehicle _x != _x && (vehicle _x getVariable ["Mission",0] != 1) && (vehicle _x getVariable ["Sarge",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n "...
  8. M

    AI mission spawned vehicles explode?

    OKay I've downloaded Pwnoz0r/DayZ-Private-Server again Here is the default script: "//Check for hackers" \n " {" \n " if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n " diag_log (""CLEANUP: KILLING A...
  9. M

    AI mission spawned vehicles explode?

    Replaced the file with default and made the change you mentioned: "//Check for hackers" \n " {" \n " if(vehicle _x != _x && (vehicle _x getVariable ["Mission",0] != 1) && (vehicle _x getVariable ["Sarge",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != "...
  10. M

    AI mission spawned vehicles explode?

    yeah, but there may not any other way.. tried everything else nothing works on dayz 1.8.. You can try look in my server_cleanup.fsm http://pastebin.com/sypEs9Tw
  11. M

    AI mission spawned vehicles explode?

    Commenting out the "check for hacker" script works on exploding vehicles. But I will try your fix also.. The problem i have now is that AI spawned cars are deleted on restart.. Some way i can save it, or inform the players that the car is only temporary.. //Edit When added the script you...
  12. M

    AI mission spawned vehicles explode?

    Searching some more, I found out the fix above may not be working and teleports vehicles when restart.. Think i need i make something like this: http://opendayz.net/threads/bliss-saving-newly-created-vehicles-to-the-db-almost.7341/#post-14622 I've changed the files like this...
  13. M

    AI mission spawned vehicles explode?

    I may have solved the problem.. Was searching and trying a few of the hacker fix scripts on the forum and found one that seems to work with my dayz: "//Check for hackers" \n " //{" \n " //if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"")...
  14. M

    AI mission spawned vehicles explode?

    Sure, here you go: "//Check for hackers" \n " {" \n " if(vehicle _x != _x && (vehicle _x getVariable ["Sarge",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != " diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" +...
  15. M

    AI mission spawned vehicles explode?

    Hello I have problems with AI missions and server_cleanup.fsm on my server. When some enters one of the vehicles spawn at mission marker then it explodes.. I tried this fix: http://opendayz.net/threads/dayz-1-8-phoenix-mods-admin-tools.13971/#post-73614 but I'm getting errors in my...
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