Recent content by PwNgu1n

  1. P

    Reverting to 1.7.4 Chopper Crash?

    I'll try that out right now, thanks! EDIT: I tried it with no luck, I've managed to get the helicopters spawning using the old method but still no dice on the fire/smoke. Here is my server_functions.sqf: waituntil {!isnil "bis_fnc_init"}; BIS_MPF_remoteExecutionServer = { if ((_this...
  2. P

    Reverting to 1.7.4 Chopper Crash?

    The server I run is a LAN server for my friends and I and as such is not up unless we are playing on it. The chopper crash revisions (spawn in over time) is great for servers with 100% uptime, but doesn't mesh well with how I use my server. I tried reverting to the previous chopper crash...
  3. P

    Adding Smoke to Care Packages

    I actually had a catastrophic hard drive failure and lost my code, but the relevant section is taken from the =BTC= Logistic mod and is: _smoke = "SmokeshellGreen" createVehicle position _Veh; _smoke attachto [_veh,[0,0,0]]; which should be inserted into the helicrash or care package...
  4. P

    DayZ:Factions

    Thanks for the information, I'll look into that. I haven't used kodabar or Daizy, I've been building mine off of pwn0zor's version, but I'll check them out and see if they have some stuff integrated I haven't seen before.
  5. P

    Vehicle Hit points Modify

    It could very well be that I simply didn't notice the issue in 1.7.4.4 since I only worked on my server for about 2 days before downloading the dev 1.7.5 files.
  6. P

    DayZ:Factions

    I love the idea, I'm excited to try it out. I've been working on setting up a single-player DayZ scenario and this would really help alleviate the boredom. I'm thinking of trying to set up a military force whose goal is to purge everything alive in the affected zone, would this type of...
  7. P

    Vehicle Hit points Modify

    I've had this problem since introducing 1.7.5 to my server as well, it makes vehicles far too convenient to obtain versus the 1.7.4.4 model. I'll take a look into the spawn scripts and see if I can see anything there that could cause this, but I'm a pretty big noob in SQL so who knows if it'll...
  8. P

    v.1.7.5 Bug Report

    It also seems that vehicles I add with rmod/database editing revert to around 0.15 damage at every server restart. Any idea where in the scripts this is coming from?
  9. P

    Full Moon Nights for Pwnozor

    It's actually easier with 1.7.5, the controls for static date are back in cfgdayz/HiveExt.ini under the time controls. 8/31/2012 works just fine for full moon nights.
  10. P

    [SOLVED] 1.7.5 Vehicles

    Edit: Disregard, piXel beat me to it. Did you check the Instance tab in your object_data table? When I first switched to 1.7.5 the pMain function had the default instance ID for vehicle spawning set to 391. After I changed the pMain function to spawn vehicles in instance 1 and reset the...
  11. P

    weapon audibility

    Exactly the problem, I want to run the game with guns being useable, rather than every non-silenced weapon being a dinner bell. I'll try looking through arma's base files, I assume I would need to distribute any changed files to my players as well? We play with BattlEye and requiring...
  12. P

    No vehicles in my server?

    I had a similar problem when I restarted my server after messing with some of the files. When I checked things out in the database, I noticed it was spawning all the vehicles in InstanceID 391 whereas myself and my players were in InstanceID 1. Once I changed all the vehicles to my players'...
  13. P

    Care Packages & New Wreck Types With Pwnozor

    Any updates on how to get this working for 1.7.5? EDIT 1: I'm going to try just commenting out the system for 1.7.5 and paste back in the scripts from 1.7.4.4. It is probably pretty obvious now that I have no idea wtf I'm doing, but it would be nice if it worked! xD EDIT 2: Incredibly, it...
  14. P

    Weapon volume levels?

    So I've been playing around with the 1.7.5 code and it seems that they overhauled zombies' hearing abilities. I personally liked how zombies heard previously, I don't think something undead and rotting would be able to hear particularly well, and in the latest push (which isn't a release...
  15. P

    Adding Smoke to Care Packages

    I noticed that in the =BTC= Logistic scripting they added a smoke effect to objects dropped from aircraft, but I don't know enough about SQL or programming in general to be able to interpret how the function actually works. And of course I don't want to just copy it without permission. EDIT1...
Back
Top