Recent content by Seven

  1. Seven

    Chopping Wood Fix v0.1

    If there is trees missing I blame M1lkm8n. My code was full proof :)
  2. Seven

    Remove "Script Scan Completed" Message from Blur?

    Removing the message will remove the actual file scanner. What script file scanner does is tries to load a the file 'scan completed, bad content was' But it will never find it. the default error message is <file name> not found. This causes the message 'scan completed, bad content was not...
  3. Seven

    Dayz Sahrani - Mod Development - Work In Progress

    Things are delayed due to me having a lot on my plate / new job / preping for the iseries in England. But we are good for a release to get a taste of the new work. And we will release a quick patch if anything game breaking comes up
  4. Seven

    Dayz Sahrani - Mod Development - Work In Progress

    Delays my fault :) Files are good for signing and releasing, I just want to actually do a proper test myself before signing them off as good.
  5. Seven

    Admin tools with player position

    On the Arma main menu press ALT+E to load up the 3D Editor. This is a much simpler way of getting coordinates.
  6. Seven

    Is this even possible?

    well it can be done with code, all you need to do is a nearby objects check and do a set damage on the bench
  7. Seven

    Adding a block for voice over side?

    Don't replace the original voice detection code. You will only remove the zombie calling feature when you talk. But also, the original code has delayed checks so a person can avoid being detected using the original checks.
  8. Seven

    need a scrpit to male zoombie slow

    might as well remove them at this rate....
  9. Seven

    Adding a block for voice over side?

    I'll just leave this here..... player_onSide = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_onSide.sqf"; if ((_dikCode in actionKeys "PushToTalk") || (_dikCode in actionKeys "VoiceOverNet")) then { player spawn player_onSide; }...
  10. Seven

    glitching ui? idk what to call it

    Can't be fixed server side, clients will need changes made to their pbo's.
  11. Seven

    [Problem] Scripted-In Vehicles repair themselves

    If the vehicles don't have defined damaged parts and have a health of < 100% then they will repair when the repair menu is opened. You must define the damaged parts so when the repair menu opens it doesn't lists everything as fine and doesn't run the repair code.
  12. Seven

    Self-Duping Exploit

    just remove the whole ifdef to endif chunk if its causing the problem. You don't need it unless your debuging the code.
  13. Seven

    Custom Buildings Moving on Save/Load

    _this setVehicleInit "this setVectorUp [0,0,1];"; Is uneeded. _this setVectorUp [0,0,1]; Will do fine.
  14. Seven

    Custom loading screen (make it show than 1sec)

    http://opendayz.net/threads/working-custom-loading-screen.11800/ I searched your topic title "Custom loading screen" and your answer came up on the 4th link.
  15. Seven

    Humanity Bug?

    Not a bug. Its how it's supposed to be.
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