Removing the message will remove the actual file scanner. What script file scanner does is tries to load a the file 'scan completed, bad content was' But it will never find it. the default error message is <file name> not found. This causes the message 'scan completed, bad content was not...
Things are delayed due to me having a lot on my plate / new job / preping for the iseries in England. But we are good for a release to get a taste of the new work. And we will release a quick patch if anything game breaking comes up
Don't replace the original voice detection code. You will only remove the zombie calling feature when you talk. But also, the original code has delayed checks so a person can avoid being detected using the original checks.
I'll just leave this here.....
player_onSide = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_onSide.sqf";
if ((_dikCode in actionKeys "PushToTalk") || (_dikCode in actionKeys "VoiceOverNet")) then {
player spawn player_onSide;
}...
If the vehicles don't have defined damaged parts and have a health of < 100% then they will repair when the repair menu is opened. You must define the damaged parts so when the repair menu opens it doesn't lists everything as fine and doesn't run the repair code.
http://opendayz.net/threads/working-custom-loading-screen.11800/
I searched your topic title "Custom loading screen" and your answer came up on the 4th link.
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