Recent content by TheSzerdi

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    DayZ[QF] Epoch Chernarus (1.0.2.3/103718) - Extra Loot - Mission Events - Always Daytime - NPC's

    Fixed buildings at special airfield and deleted a lot of unused bases.
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    DayZ[QF] Epoch Chernarus (1.0.2.3/103718) - Extra Loot - Mission Events - Always Daytime - NPC's

    Did some work on the server. Login times should be improved.
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    C-130 side mission halp

    Distance in this part of the code is set to 5 meters. Means you have to be INSIDE the C130 wreck to complete mission. Change the 5 to the number of meters you want the completion distance to be. waitUntil{{isPlayer _x && _x distance _c130wreck < 5 } count playableunits > 0};
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    C-130 side mission halp

    Change this: _coords = [getMarkerPos "center",0,5600,100,0,20,0] call BIS_fnc_findSafePos; To this: _coords = [getMarkerPos "center",0,7000,10,0,10,0] call BIS_fnc_findSafePos;
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    DayZ Mission System

    Inkko, that is a good idea. I'll get on it.
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    DayZ Mission System

    Add the mission variable to the boxes. If that doesn't work try a different kind of box. You may have to resort to tents. This is partly why our Namalsk server still runs 0.741. The update banned all the good stuff.
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    DayZ[QF] Epoch Chernarus (1.0.2.3/103718) - Extra Loot - Mission Events - Always Daytime - NPC's

    Changed cement doors/walls to be indestructible. Added Special Airfield to north and several other custom military camps around map.
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    DayZ Mission System

    The Minimum distance doesn't matter because the 4th variable is minimum distance from nearest object which I have set to 10.
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    DayZ Mission System

    _coords = [getMarkerPos "center",0,7000,10,0,10,0] call BIS_fnc_findSafePos; I've been using this on our Epoch server and so far none of the missions have spawned in Novy.
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    DayZ[QF] Epoch Chernarus (1.0.2.3/103718) - Extra Loot - Mission Events - Always Daytime - NPC's

    Fixed Khelm trader city. Changed all custom non-spawning barracks to spawning barracks.
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