Could be this?
11.05.2014, 6:45:12 BattlEye Server: IMPORTANT: Server admins now have to convert their BE filter files to a new regex-compatible format and put "//new" into the files' first line. Details...
What do you mean exactly? On my build runs everythin perfect. But now i run on a linux vserver complete fresh. Without sheeps pack i work on it to get it work.
Error's on 0.6
Critical Error(?) Possible reason why you stuck on loading screen.
To fix it open init.sqf and description.ext
First init.sqf go to line 126 and change
to
then go to description.ext and go to line 15
change
to
Save and compile it to an pbo if you need it.
Other...
object_table? inventory? Do you mean object_data? Connect the server to your database? Are you using the correct username, password and host in your 'HiveExt'?
Download a new database from epoch and try it again. Otherwise idk.
Puh.. BattlEye is very annoying. The only thing you can do is 'trial and error' Open scripts.txt and createvehicle.txt:
\instance_11_Chernarus\BattlEye\createvehicle.txt
\instance_11_Chernarus\BattlEye\scripts.txt
and turn several things off. Like this example:
Remember. Hacker can spawn...
Yep Weight not showing is a bug. Anomalies teleport isn't a bug but a anti cheat function.
I add this to my init.sqf "DZE_teleport = [14000,14000,14000,14000,14000];" (i know it needs now a UID for admin teleport but it dosn't work over the whole map) and it works. Also admin teleport over the...
Short fix for the buildbug:
This is the easiest and fastest way! Go to \MPMissions\DayZ_Epoch_11.Chernarus\dayz_code\ then change the folder name "compile" to "compiles"
or
Go to \MPMissions\DayZ_Epoch_11.Chernarus\Scripts open "compiles" go to line 78 then change:
player_build = compile...
Auto Refuel - works.
Tame Dogs - works.
Drink Water - nope.
Bury Bodies - nope only hide.
Takeclothes - nope also not on ai
Bottle Rain Water - idk, no rain atm
Name Tags - no friends atm to test availaible :D
It works now. I got trader menus. Thanks for the status :D
edit: i couldnt change the following states of 3 scripts via ScriptControl: Anti Zombie Emitter, Burn Tents and SargAi. And i couldn't teleport over the whole map before i add "DZE_teleport = [14000,14000,14000,14000,14000];" into the...
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