You should be able to add up to two players per squad, we do have a donation system in place where you can donate via paypal to increase the amount of players per squad you can have, as well as total amount of squads
Sorry that it isn't displayed anywhere yet, I'm trying to find a way to display...
If anyone does use this, could you please post with your experience of it, and any suggestions or constructive criticism would be nice too, thank you =]
Hi guys,
I have recently finished a project which will make creating squads very easy for anybody to use. The process is very simple.
To create the squad, simply fill in the correct information, submit the form, and a squad will be automatically generated, and hosted. You will be provided with a...
Hi, people have been complaining a lot about anti-dupe not allowing them to pick up certain items (Backpacks, tents, vehicle parts).
I've looked around and haven't been able to find out how, so I tried myself by making a custom object_pickup.sqf (Through a custom compiles.sqf), and edited out...
Yeah, I got it working :) Thank you very much! Flawless.
EDIT: I have noticed however it is decreasing FPS by quite a bit, players who usually run at about 60FPS are running at 10FPS.. I'll try slowing it down with a sleep command
Found this ins dayz_1.chernarus\fixes\player_spawn2.sqf
But I commented out the line "dayzDiscoRem = getPlayerUID player;" and the error continues so it's not that
Yeah, we do
We use TSW AntiHacks and we do have a debug monitor installed
Debug monitor in dayz_1.chernarus\fixes\player_spawn2.sqf:
TSW AntiHacks code injection script in dayz_server\system\server_monitor.sqf:
I tried to replicate the issue but was unsucessful, checked the logs just in case and it came up with nothing at all involving towing, just the updating of the hive after the vehicles moved.
Another issue that is making it awkward to get useful information from RPT log is it coming up with this...
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