Hey everyone,
i googeled around and tested around, but i cant find the answer....
i hired now 3 diffrent dayz server on two diffrent dayz hosters. so i saw something about the option to run a dayz server on a vServer. would be great to have my diffrent server on one ip. but i dont know, which...
hey ;)
i dont know why this happens to you, but i think it is maybe a database writing and reading error. check your database, if there is everything ok.
i mean you should check, if the variables which were generated (looks on first look ok), suits in your database. also, it could be, that you...
oh :D just took a look of that little bug, but as i see, there was also someone else taking a look ;)
i have done this how you did, but ive addet the a block for bikes.
_invalidVehicle = (_vehicle isKindOf "Bike");
if( !_invalidVehicle ) then {
.....};
dont know if still necessary, but...
ye, i have an idea ;)
the fix is...you have already an implemented vehicle strip in your 1.8 update ;)
so, here we go:
you need the
"fn_selfActions.sqf" from "dayz_code.pbo\compile\" if you dont have one already.
you only need to change the repair code:
//Repairing Vehicles
if...
hey dudes,
there is already a build in script to strip vehicles. just tested it on my test server and everything is fine.
so, here we go:
you need the
"fn_selfActions.sqf" from "dayz_code.pbo\compile\" if you dont have one already.
you only need to change the repair code:
//Repairing...
hey ;)
glad to see that it works :cool:
i have changed the "save to" and "delete from action", which changed from 1.6.x - 1.7.x. and ive also changed my database structure because the variables didnt match anymore.
you should take a look in your hive.log if the action for publishing is...
Part 5 – Update your Database
This step is also needet if you are using my already installed version.
update_database.sql can be found in „Archieve\SQL“
In MYSQL Workbench (or whatever you use to manage DB):
Set your default schema (the database you want to execute scripts on)
Make...
copy the following at the very end of your server_functions.sqf
copy direct below
call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fa_hiveMaintenance.sqf";
// ### COPY START
// BASE BUILDING 1.2 Build Array
build_baseBuilding_arrays = {
//...
Part 4 – Editing your dayz_server
Modifying your dayz_server\server_monitor.sqf:
Above this:
diag_log "HIVE: Starting";
add this:
// ####Copy START
// ### BASE BUILDING 1.2 ### SERVER SIDE BUILD ARRAYS - START
call build_baseBuilding_arrays;
// ### BASE BUILDING 1.2 ### SERVER SIDE...
Part 3 – Editing your dayz_1.world folder:
Simply copy the following files over from dayz_1.world TO YOUR dayz_1.YOURWORLD folders main directory:
-buildRecipeBook folder
-dayz_code folder
-fixes folder
-build_recipe_dialog.hpp
-build_recipe_list_dialog.hpp
-defines.hpp
People WITH...
Hey guys!
basebuilding 1.2 by daimyo21 and improvements by kikyou2 are the most awesome scripts ive ever seen for dayz ;) so i tryed myself in fixing that for cherno 1.7.7.1.
It is working for me (hosted by survivalserver, bliss, 1.7.7.1 cherno). i know, daimyo is already working on an update...
the only bug it has, is the fact that you can get out of your vehicle in other bases. dont get Daimyo´s script working, that you cant get out of a car ;)
so you can build everything, change code, remove buildings, and also tents and stahs are saved correctly. ;)
i dont know exactly if it is...
Hey,
just set up basebuilding with improvements (by kikyou2) nearly fully working. ive just set up a clear mission and addet everything...should work on cherno 1.7.7.1. upload also my own files, which works for me.
remember to backup your files before...also a database backup! the sql file...
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