F507DMT
New Member
[RELEASE] Epoch/Overpoch Origins 1.8
by Hades and F507DMT
by Hades and F507DMT
hi, its some like guide "how start server origins 1.8 and off map and vehicles protections".
1. Start server parameters:
in config.cfg:
Code:
template = "DayZ_Epoch_13.taviana";
Name misson folder/pbo:
Code:
DayZ_Epoch_13.taviana
2. in mission.sqm change to this on top, delete Overwatch block if you dont need it:
Code:
addOns[]=
{
//Epoch
"ca_modules_animals","dayz_anim","dayz_code","dayz_communityassets","dayz_weapons","dayz_equip","dayz_epoch","dayz_vehicles","cacharacters_pmc","ca_modules_functions","warfarebuildings",
"glt_m300t","pook_h13","csj_gyroac","map_eu","jetskiyanahuiaddon","mbg_buildings_3","mbg_african_buildings","kpfswaysigns","mbg_killhouses","aif_arma1buildings","mbg_buildings_2","warehouse",
//Overwatch
"gms_k98","RH_m14","FHQ_Remington","FHQ_Remington_ammo","FHQ_Remington_msr","FHQ_Remington_xm2010",
"FHQ_Remington_acr","FHQ_Remington_rsass","VILAS_WWP","VILAS_RW_Forces","VILAS_WWP_CO","VILAS_RW_Forces_CO","ddopp_taserpack","smk_anims_lite","MicroAirVehicles","oz_is_objects",
"monaro","gsc_units_stalker_patch","american_law_enforcement","CYBP_Camels_Config","bb_mercenary","nissan_350z","ussr_cheytac","frb","arma1_sf_port_patch",
"sbh_paranoia","goosuksf","nof_menfsk",
//Origins
"ori_submarine","ori_flying_fortress","ori_pragacopter","origins_pack_cars","ori_scraptank","ori_bigraft","ori_smallraft","ori_titanic","ori_scrapbuggy",
"ori_dc3","sla_weapons","taviana_castle","rh_de_cfg","ori_taviana","cadata","camisc3","CAWheeled","camisc_e","CABuildings","CAWheeled_E","CAMisc","caair","castructures_rail","osshdy","dayz",
"CAWheeled_E_Old_moto","cawheeled_e_v3s","cawheeled_e_volha","CAWheeled3_M1030","cawheeled_e_s1203","CAWheeled2_Ikarus","casounds","rth_small_tent"
};
addOnsAuto[]=
{
//Epoch
"ca_modules_animals","dayz_anim","dayz_code","dayz_communityassets","dayz_weapons","dayz_equip","dayz_epoch","dayz_vehicles","cacharacters_pmc","ca_modules_functions","warfarebuildings",
"glt_m300t","pook_h13","csj_gyroac","map_eu","jetskiyanahuiaddon","mbg_buildings_3","mbg_african_buildings","kpfswaysigns","mbg_killhouses","aif_arma1buildings","mbg_buildings_2","warehouse",
//Overwatch
"gms_k98","RH_m14","FHQ_Remington","FHQ_Remington_ammo","FHQ_Remington_msr","FHQ_Remington_xm2010",
"FHQ_Remington_acr","FHQ_Remington_rsass","VILAS_WWP","VILAS_RW_Forces","VILAS_WWP_CO","VILAS_RW_Forces_CO","ddopp_taserpack","smk_anims_lite","MicroAirVehicles","oz_is_objects",
"monaro","gsc_units_stalker_patch","american_law_enforcement","CYBP_Camels_Config","bb_mercenary","nissan_350z","ussr_cheytac","frb","arma1_sf_port_patch",
"sbh_paranoia","goosuksf","nof_menfsk",
//Origins
"ori_submarine","ori_flying_fortress","ori_pragacopter","origins_pack_cars","ori_scraptank","ori_bigraft","ori_smallraft","ori_titanic","ori_scrapbuggy",
"ori_dc3","sla_weapons","taviana_castle","rh_de_cfg","ori_taviana","cadata","camisc3","CAWheeled","camisc_e","CABuildings","CAWheeled_E","CAMisc","caair","castructures_rail","osshdy","dayz",
"CAWheeled_E_Old_moto","cawheeled_e_v3s","cawheeled_e_volha","CAWheeled3_M1030","cawheeled_e_s1203","CAWheeled2_Ikarus","casounds","rth_small_tent"
};
at the bottom of mission.sqm need replace tavi with ori_taviana
Example mission.sqm
3. To ulock map and delete "artefacts" on map in init.sqf, on buttom add this:
Code:
{_x animate ["ani_door1",1];}count(nearestObjects [getMarkerPos "center", ["Land_tav_HouseBlock_D1_ex2"],18000]);
or better add init.sqf:
Code:
_nil=[]execVM "scripts/clean_up_map.sqf";
in clean_up_map.sqf add this (its cleanup your map from 1-2K containers, moving windmills and Ferris wheel):
//F507DMT
//cleanup origins map
private ["_list"];
{
hideobject _x;_x hideObject true;_x enableSimulation false;
}count(nearestObjects [getMarkerPos "center", ["LAND_vetrak1","LAND_vetrak2","LAND_Ruske_kolo","Land_traktorkabina","Land_traktorpredek"],15000]);
_list=["Land_Misc_Cargo2D","Land_Misc_Cargo2B","Land_Misc_Cargo2E","Land_Misc_Cargo2D"];
{
{
hideobject _x;_x hideObject true;_x enableSimulation false;
}count(nearestObjects [_x select 0,_list,_x select 1]);
}forEach[[[3411,7852,0],200],[[5545,9808,0],270],[[11139,18620,0],70],[[17366,13031,0],100],[[1812,16920,0],70]];
{_x animate ["ani_door1",1];}count(nearestObjects [getMarkerPos "center", ["Land_tav_HouseBlock_D1_ex2"],18000]);
//cleanup origins map
private ["_list"];
{
hideobject _x;_x hideObject true;_x enableSimulation false;
}count(nearestObjects [getMarkerPos "center", ["LAND_vetrak1","LAND_vetrak2","LAND_Ruske_kolo","Land_traktorkabina","Land_traktorpredek"],15000]);
_list=["Land_Misc_Cargo2D","Land_Misc_Cargo2B","Land_Misc_Cargo2E","Land_Misc_Cargo2D"];
{
{
hideobject _x;_x hideObject true;_x enableSimulation false;
}count(nearestObjects [_x select 0,_list,_x select 1]);
}forEach[[[3411,7852,0],200],[[5545,9808,0],270],[[11139,18620,0],70],[[17366,13031,0],100],[[1812,16920,0],70]];
{_x animate ["ani_door1",1];}count(nearestObjects [getMarkerPos "center", ["Land_tav_HouseBlock_D1_ex2"],18000]);
4. To unlock vehicles from "Origins logo":
in variables.sqf very bottom:
Code:
OriProtectedVeh=["ori_ZAZ968M","ori_taviander","ori_buchanka","ori_m3","ori_maniac","ori_KaTransp","ori_ScrapRaft","ori_bike_d2","ori_col_truck_tent","ori_col_truck_fuel","ori_gaika","ori_rth_originsmod_bathmobile","ori_ScrapBuggy","ori_submarine","ori_bigRaft"];
in SERVER\common\compile\ in server_publishVehicle.sqf, server_publishVehicle2.sqf, server_publishVehicle3.sqf, very bottom before:
Code:
diag_log ("PUBLISH: bla bla bla
add this:
Code:
if((typeOF _object)in OriProtectedVeh)then{
_object animate ["hopa",1];_object animate ["doska",1];
};
in SERVER\system\server_monitor.sqf after this:
Code:
if (_object isKindOf "AllVehicles") then {
add this:
Code:
if((typeOF _object)in OriProtectedVeh)then{
_object animate ["hopa",1];_object animate ["doska",1];
};
5. To unlock trader-city in 234202 add:
Code:
{_x animate ["ani_grender1",1];}count(nearestObjects[[23405,5300,0],["Land_sh_mid_left","Land_sh_mid_right","Land_sh_part1","Land_sh_part1_budka","Land_sh_part2","Land_zabor1","Land_zabor2","Land_zabor3","Land_zabor4","Land_zabor5"],150]);
6. Download Origins 1.8 Server Key
Last edited: