[RELEASE] Epoch/Overpoch Origins 1.8

Discussion in 'Script/Addon releases' started by F507DMT, Oct 30, 2015.

  1. F507DMT

    F507DMT New Member

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    [RELEASE] Epoch/Overpoch Origins 1.8
    by Hades and F507DMT


    hi, its some like guide "how start server origins 1.8 and off map and vehicles protections".

    1. Start server parameters:
    in config.cfg:
    Code:
    template = "DayZ_Epoch_13.taviana";
    
    Name misson folder/pbo:
    Code:
    DayZ_Epoch_13.taviana
    
    2. in mission.sqm change to this on top, delete Overwatch block if you dont need it:
    Code:
    addOns[]=
    {
        //Epoch
        "ca_modules_animals","dayz_anim","dayz_code","dayz_communityassets","dayz_weapons","dayz_equip","dayz_epoch","dayz_vehicles","cacharacters_pmc","ca_modules_functions","warfarebuildings",
        "glt_m300t","pook_h13","csj_gyroac","map_eu","jetskiyanahuiaddon","mbg_buildings_3","mbg_african_buildings","kpfswaysigns","mbg_killhouses","aif_arma1buildings","mbg_buildings_2","warehouse",
    
        //Overwatch
        "gms_k98","RH_m14","FHQ_Remington","FHQ_Remington_ammo","FHQ_Remington_msr","FHQ_Remington_xm2010",
        "FHQ_Remington_acr","FHQ_Remington_rsass","VILAS_WWP","VILAS_RW_Forces","VILAS_WWP_CO","VILAS_RW_Forces_CO","ddopp_taserpack","smk_anims_lite","MicroAirVehicles","oz_is_objects",
        "monaro","gsc_units_stalker_patch","american_law_enforcement","CYBP_Camels_Config","bb_mercenary","nissan_350z","ussr_cheytac","frb","arma1_sf_port_patch",
        "sbh_paranoia","goosuksf","nof_menfsk",
    
        //Origins
        "ori_submarine","ori_flying_fortress","ori_pragacopter","origins_pack_cars","ori_scraptank","ori_bigraft","ori_smallraft","ori_titanic","ori_scrapbuggy",
        "ori_dc3","sla_weapons","taviana_castle","rh_de_cfg","ori_taviana","cadata","camisc3","CAWheeled","camisc_e","CABuildings","CAWheeled_E","CAMisc","caair","castructures_rail","osshdy","dayz",
        "CAWheeled_E_Old_moto","cawheeled_e_v3s","cawheeled_e_volha","CAWheeled3_M1030","cawheeled_e_s1203","CAWheeled2_Ikarus","casounds","rth_small_tent"
    };
    addOnsAuto[]=
    {
        //Epoch
        "ca_modules_animals","dayz_anim","dayz_code","dayz_communityassets","dayz_weapons","dayz_equip","dayz_epoch","dayz_vehicles","cacharacters_pmc","ca_modules_functions","warfarebuildings",
        "glt_m300t","pook_h13","csj_gyroac","map_eu","jetskiyanahuiaddon","mbg_buildings_3","mbg_african_buildings","kpfswaysigns","mbg_killhouses","aif_arma1buildings","mbg_buildings_2","warehouse",
    
        //Overwatch
        "gms_k98","RH_m14","FHQ_Remington","FHQ_Remington_ammo","FHQ_Remington_msr","FHQ_Remington_xm2010",
        "FHQ_Remington_acr","FHQ_Remington_rsass","VILAS_WWP","VILAS_RW_Forces","VILAS_WWP_CO","VILAS_RW_Forces_CO","ddopp_taserpack","smk_anims_lite","MicroAirVehicles","oz_is_objects",
        "monaro","gsc_units_stalker_patch","american_law_enforcement","CYBP_Camels_Config","bb_mercenary","nissan_350z","ussr_cheytac","frb","arma1_sf_port_patch",
        "sbh_paranoia","goosuksf","nof_menfsk",
    
        //Origins
        "ori_submarine","ori_flying_fortress","ori_pragacopter","origins_pack_cars","ori_scraptank","ori_bigraft","ori_smallraft","ori_titanic","ori_scrapbuggy",
        "ori_dc3","sla_weapons","taviana_castle","rh_de_cfg","ori_taviana","cadata","camisc3","CAWheeled","camisc_e","CABuildings","CAWheeled_E","CAMisc","caair","castructures_rail","osshdy","dayz",
        "CAWheeled_E_Old_moto","cawheeled_e_v3s","cawheeled_e_volha","CAWheeled3_M1030","cawheeled_e_s1203","CAWheeled2_Ikarus","casounds","rth_small_tent"
    };
    
    at the bottom of mission.sqm need replace tavi with ori_taviana
    Example mission.sqm


    3. To ulock map and delete "artefacts" on map in init.sqf, on buttom add this:
    Code:
    {_x animate ["ani_door1",1];}count(nearestObjects [getMarkerPos "center", ["Land_tav_HouseBlock_D1_ex2"],18000]);
    
    or better add init.sqf:
    Code:
    _nil=[]execVM "scripts/clean_up_map.sqf";
    
    in clean_up_map.sqf add this (its cleanup your map from 1-2K containers, moving windmills and Ferris wheel):
    //F507DMT
    //cleanup origins map
    private ["_list"];
    {
    hideobject _x;_x hideObject true;_x enableSimulation false;
    }count(nearestObjects [getMarkerPos "center", ["LAND_vetrak1","LAND_vetrak2","LAND_Ruske_kolo","Land_traktorkabina","Land_traktorpredek"],15000]);

    _list=["Land_Misc_Cargo2D","Land_Misc_Cargo2B","Land_Misc_Cargo2E","Land_Misc_Cargo2D"];
    {
    {
    hideobject _x;_x hideObject true;_x enableSimulation false;
    }count(nearestObjects [_x select 0,_list,_x select 1]);
    }forEach[[[3411,7852,0],200],[[5545,9808,0],270],[[11139,18620,0],70],[[17366,13031,0],100],[[1812,16920,0],70]];

    {_x animate ["ani_door1",1];}count(nearestObjects [getMarkerPos "center", ["Land_tav_HouseBlock_D1_ex2"],18000]);


    4. To unlock vehicles from "Origins logo":
    in variables.sqf very bottom:
    Code:
    OriProtectedVeh=["ori_ZAZ968M","ori_taviander","ori_buchanka","ori_m3","ori_maniac","ori_KaTransp","ori_ScrapRaft","ori_bike_d2","ori_col_truck_tent","ori_col_truck_fuel","ori_gaika","ori_rth_originsmod_bathmobile","ori_ScrapBuggy","ori_submarine","ori_bigRaft"];
    
    in SERVER\common\compile\ in server_publishVehicle.sqf, server_publishVehicle2.sqf, server_publishVehicle3.sqf, very bottom before:
    Code:
    diag_log ("PUBLISH: bla bla bla
    
    add this:
    Code:
    if((typeOF _object)in OriProtectedVeh)then{
        _object animate ["hopa",1];_object animate ["doska",1];
    };
    
    in SERVER\system\server_monitor.sqf after this:
    Code:
    if (_object isKindOf "AllVehicles") then {
    
    add this:
    Code:
    if((typeOF _object)in OriProtectedVeh)then{
        _object animate ["hopa",1];_object animate ["doska",1];
    };
    

    5. To unlock trader-city in 234202 add:
    Code:
    {_x animate ["ani_grender1",1];}count(nearestObjects[[23405,5300,0],["Land_sh_mid_left","Land_sh_mid_right","Land_sh_part1","Land_sh_part1_budka","Land_sh_part2","Land_zabor1","Land_zabor2","Land_zabor3","Land_zabor4","Land_zabor5"],150]);
    
    6. Download Origins 1.8 Server Key
     
    Last edited: Oct 31, 2015
    theduke, Malau, ElDubya and 1 other person like this.
  2. hekut146

    hekut146 Well-Known Member

    Joined:
    Feb 26, 2014
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