Inkko
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Well I'm not sure what else I could add at this point to the script, any ideas or additions?
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Well it's not something that I'm necessarily interested in, but perhaps if you're really trying to make this a 10/10 you could add a configurable option for vehicle drops. You could also allow the helicopter to actually crash when its shot down as of now it just instantly vanishes. Just two ideas off the top of my head
I have infistar as well, whats the AH version that you have? If I can get the right version then it should be fairly identical when it comes to issues. AH v1442 is what I used to test and didn't have any issues on the latest dayz version.I'm honestly stumped. I still can't remove objects from the crate even on my test server which was never an issue before. What does DZMS have that yours doesn't? I'm using the exact same classname crate, I can see the inventory, but when I try to move it into my gear nothing happens. So strange!
It's definitely infistar related, I disabled the antihack on the test server and have zero problems. Any chance I could forward you a copy and maybe you could peak through it and see if anything stands out as potentially blocking the removal of gear?
During my testing I had the latest infistar version and latest DayZ at the time but I had pretty much every option set to false since it was just a local test server so not sure what is up with the inventory not working on the boxes. Was working fine for me on the test server.finally put this on a test server. I see the crate drop and it has inventory, but I can't get anything out either. strange. Haven't had a chance to try and debug yet.
I like the smoke on the way down!
I think I' might change it up to the large care packages...
nice code
ok, I looked at the code and its very familiar since I've been playing around with DZMS forever.
I thought maybe the protect/permaloot/uid/etc wasn't there. nope, all good.
then maybe I thought that clearWeaponCargoGlobal/clearMagazineCargoGlobal was missing. nope, all good.
changed the create to this _crate = createVehicle [Carepackage_PackageModel,_newpos,[], 0, "CAN_COLLIDE"]; - nope, didn't help
to easier test I had them spawn 100% of the time every minute so I can quickly jump from drop to drop.
Strangely, SOME of the crates allow me to access them. I cannot find a pattern. My thought was maybe an invalid weapon class name, but they all check out.
Maybe I'll put in more debug and see exactly which ones. stumped so far