DayZ Dual Admin Debug Monitor

Is anyone else havin the problem that when you hit the hotkey the debug monitor stays up and never goes away or is there a setting that defines how long it will stay up?

Read the description, this is a ON / OFF toggle type debug monitor.
If you want the other kind, look for the one by P1-Kashwak ;)
 
I see 10.2.to 10.4 at my 10 minute warning. I never expected it to be super accurate but more of an idea when its coming.

It's a brilliant idea. I've implemented it again for my players, and so far it's only been a minute or two out. So like you said, better to have an idea of when the reboot is than not at all :)
 
My debug monitor shows Sea=11 but my admin console map shows Sea=0 (I removed all boats and spawns)

Could you explain why the monitor still shows Sea=11?
 
Code: (count([6800, 9200, 0] nearEntities [["Ship"],25000])),

If your seeing 11 and there's no boats on your map, then you've messed up the code or you need to check your database for possible causes :)
 
Code: (count([6800, 9200, 0] nearEntities [["Ship"],25000])),

If your seeing 11 and there's no boats on your map, then you've messed up the code or you need to check your database for possible causes :)

Checked database, all seems ok. Will re-check the entered codes

Edit: Air/Cars/Bikes are all correct, it's only the Sea.
 
Code: (count([6800, 9200, 0] nearEntities [["Ship"],25000])),

If your seeing 11 and there's no boats on your map, then you've messed up the code or you need to check your database for possible causes :)

Code:
viewdistance,
    (count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],25000])),
    count vehicles,
    (count([6800, 9200, 0] nearEntities [["Motorcycle"],25000])),
    (count([6800, 9200, 0] nearEntities [["Air"],25000])),
    (count([6800, 9200, 0] nearEntities [["Car"],25000])),
    (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName')),
    (count entities "zZombie_Base"),
    ({alive _x} count entities "zZombie_Base"),
    (getPosASL player),
    (mapGridPosition getPos player),
    (count([6800, 9200, 0] nearEntities [["Ship"],25000])),
    (round(getDir player))

(This was copied from your github link playerstats.sqf)

Should I move "Ship" up under "Car"?

Moved "Ship" up under "Car", this gave me a count of "Ship"=024085.
 
Code:
viewdistance,
    (count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],25000])),
    count vehicles,
    (count([6800, 9200, 0] nearEntities [["Motorcycle"],25000])),
    (count([6800, 9200, 0] nearEntities [["Air"],25000])),
    (count([6800, 9200, 0] nearEntities [["Car"],25000])),
    (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName')),
    (count entities "zZombie_Base"),
    ({alive _x} count entities "zZombie_Base"),
    (getPosASL player),
    (mapGridPosition getPos player),
    (count([6800, 9200, 0] nearEntities [["Ship"],25000])),
    (round(getDir player))

(This was copied from your github link playerstats.sqf)

Should I move "Ship" up under "Car"?

Moved "Ship" up under "Car", this gave me a count of "Ship"=024085.

You shouldn't edit things you don't understand. That's where it goes wrong...

Each one of those lines.. The variables... Are referenced in order , %1 , %2 , %3 etc! If I move count vehicles down a line, instead of been called with %2, i would need to call it with %3 .. I can't teach you this stuff, you'll need to google it and teach yourself.
 
Code:
viewdistance,
    (count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],25000])),
    count vehicles,
    (count([6800, 9200, 0] nearEntities [["Motorcycle"],25000])),
    (count([6800, 9200, 0] nearEntities [["Air"],25000])),
    (count([6800, 9200, 0] nearEntities [["Car"],25000])),
    (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName')),
    (count entities "zZombie_Base"),
    ({alive _x} count entities "zZombie_Base"),
    (getPosASL player),
    (mapGridPosition getPos player),
    (count([6800, 9200, 0] nearEntities [["Ship"],25000])),
    (round(getDir player))

(This was copied from your github link playerstats.sqf)

Should I move "Ship" up under "Car"?

Moved "Ship" up under "Car", this gave me a count of "Ship"=024085.
You shouldn't edit things you don't understand. That's where it goes wrong...

Each one of those lines.. The variables... Are referenced in order , %1 , %2 , %3 etc! If I move count vehicles down a line, instead of been called with %2, i would need to call it with %3 .. I can't teach you this stuff, you'll need to google it and teach yourself.

on a related note playing with things you do not understand and breaking them then finding out why they break is a good way to understand / learn them. just don't come pleading to us(guys that code this stuff) to fix it when you do break it which you undoubtedly will
 
Yeah, what Phoenix said is a good point. I wasn't trying to sound harsh, its just that I can't teach you how to programme. Especially when I'm so knew to the Arma scripting language myself. I highly recommend reading up the basics first, maybe even a basic programming primer on constants, variables and operators etc..
 
Yes, I think it is off slightly. I noticed that while I only had 2 cycles and 2 motorbikes (for testing) on the map, it showed 6 in total, but I couldn't find the other 2. So I'll have a play around with the class types tonight and maybe clean that up a little.

Did you ever get to the bottom of this?
 
It was my database, I had vehicles in there that were glitched!

Could you explain in what way they were glitched please, I think I maybe having a similar problem. I removed all the instance_vehicles from my db earlier and my debug still showed Sea 11 after restart.. weird, been checking over and over all day but stumped on this one.
 
I mean, I found the vehicles in the database instance, but they weren't showing on the map , so I deleted them and now it works!
 
I have found the problem... :)

I loaded the mission.sqm from installing dogs found here http://opendayz.net/threads/dayz-mission-addin-serverside-scripts.7840/.

This also included a cargo lift script, part of the cargo lift script was, "bouysmall" and there was 11 of them! These I would guess are classed as "Ship's" somewhere in the background and I would suggest the debug monitor counts them.

After removing all 11, my debug monitor now shows "Sea=0" which is actually correct on my map.
(Unsure if the cargo script is affected by removing the "bouysmall", but this was not something I wanted so this may need looking into for those that want both.)

Hope this may help anyone having a similar issue..
 
My posts are being moderated on here for some reason.. So I'm sorry if my replies get to you late!

Tiger, you'd be doing me and the community a favor with your tutorial.. Appreciate :D
 
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