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    [RELEASE] DayZ Origins-like DiscoBot

    Version: 1.1 WORKING AND TESTED WITH 1.8.0.3 What it is? This script spawns a bot on each player disconnect. Bot could be hurt by other players or vehicles, but cannot interract with zombies and environment. It's the DayZ Origins bot, just ported to any other DayZ mod (I added connection...
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    [DISCUSSION] DayZ Origins-like DiscoBot

    Here is a discussion thread for the Origins-like DiscoBot.
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    [FIX] Custom buildings working on 1.7.7.1

    I've heared that somebody met the problem with custom (DataBase) buildings on his server. Here is a solution: 1) Open your server\system\server_monitor.sqf Find the following line: if ((_class isKindOf "AllVehicles") && ((_CharacterID == "0") OR (_CharacterID == "1")) && (_damage < 1)) then {...
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    [WORKING] Death/Kill messages 1.7.7.1

    Hey guys! I've heared, death messages aren't working on 1.7.7.1, so I made a little fix and now it's fine. Check an oldstyle tut here (just because wiki-style is better to read): http://dayz.codeit.org.ua/kill_messages.htm All credits goes to original method authors: http://dayz.st/w/Kill_Messages
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    DayZ Anti-Hax [update Jan,11] new version: 0.9.0.1

    Hello, guys! I'm a server admin, and I met a huge growth of cheaters since my server got to the top150 of gametracker servers. I've been using the DayZ Anti-Hax for about 4 months, but for last two of them it worked only for updating community bans. So I decided to update it, make it compatible...
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    [Tutorial] Adding new buildings to existing maps

    Hi everyone! LATEST UPDATE 17.03.13 *ADDED this method now correclty saves your new objects heights *ADDED now objects should not have weird angles: they will stay streight. *FIXED captcha issue (not important) UPDATE 11.03.13 Fixed an issue with "I encountered insted of ';'". Now it works...
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