the following code will only have a working gunner, but not CrewChiefs Gunner seat ....
The AI fly in a MI 17 and Huey - the main gunner works confirmed, but Crewchiefseat still not shooting ....
Edited part of the animated Helicrashsite Script:
_aigroup = creategroup east...
Hi @all,
i use an intro Sound for the CamtoSpawn sequenz and also use the Trains Script, now i have the problem that both use the same variable in descriptions.ext :
class CfgSounds
{
sounds[] = {};
class NoSound
{
name = "NoSound";
sound[] = {"", 0, 1}...
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