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  1. Rite

    Vehicle Cruise Control (Server Side Script)

    ahhaaaaa it is not breaking or stopping with S.. Helllp even if i shutdown the engine it still cruising like a electric car
  2. Rite

    [Support] PVE Prison punish after a kill

    Done Thx for the heads up :) http://opendayz.net/threads/pve-prison-punish-after-a-kill.21525/
  3. Rite

    [Support] PVE Prison punish after a kill

    I dont have infistar so cant help you with that code but when do you want them to go to prison?
  4. Rite

    [Support] PVE Prison punish after a kill

    Changed the code in the server_PlayerDied.sqf because the AI also went to prison :) if ((side _killer) == EAST) exitwith { diag_log "Bots dont go to jail!"; }; if ((side _killer) == WEST) then { sleep 8; [_killer] execVM "custom\jail\start_punish.sqf" } else { if (((count crew...
  5. Rite

    [Support] PVE Prison punish after a kill

    Thats why you have to add the trigger zone in your mission.sqm EXTRA POSSIBILITY If you dont want them to abort in prison place the Pzone.sqf in your mission directory i have it in my safezone directory. Then add this in your init.sqf add the bottom. [] ExecVM "addons\Safezone\Pzone.sqf"; it...
  6. Rite

    [Support] ESSV2

    Thx got it working your the best !
  7. Rite

    [Support] ESSV2

    Hello great work ebay... I've got a question. I have have put repawn links (like the credits and spawn protection) were you said and works great. Now i'm trying to find the place to put the links if they enter the game if they don''t die and just spawn. Thx
  8. Rite

    DZAI error in log

    2 well no errors anymore :)
  9. Rite

    DZAI error in log

    Latest update of DZAI but got this error in RPT. Error in expression < {DZAI_zDetectRange/2}; _nearbyZeds = (_unitList select 0) nearEntities ["zZomb> 23:26:23 Error position: <_unitList select 0) nearEntities ["zZomb> 23:26:23 Error Undefined variable in expression: _unitlist 23:26:23...
  10. Rite

    [Support] PVE Prison punish after a kill

    PVE Prison punish after a kill help and discussion goes here!
  11. Rite

    PVE Prison punish after a kill

    Difficulty Medium What you need -Knowledge of Scripting -dayz_server.pbo -Mission folder What does it do? Punishment for the PVE killers. They will sent to prison and must stay there for 10 minutes. If they escape it will result in death ! After 10 minutes they will be released and put in...
  12. Rite

    DayZ 1.7.5.1

    Check your HiveExt.ini for the Database connection part ! [Database] ;Currently, only MySQL is supported Type = MySQL ;Hostname or IP of the server to connect to Host = 127.0.0.1 ;Port to connect to. The default is the default listening port of a server of the selected Type ;Instead of...
  13. Rite

    [SUPPORT] Mission vehicles warning + Bicycle handbrake

    Good job !! Lol about the crash into the wall .. hehe Very nice addon ! Gonna use it on my server !! :rolleyes:
  14. Rite

    Rite's Shooting Range

    Hello all, I had some time to build a shooting range for Chernarus. I Hope you like it. Place the file RiteShootingRange.sqf in your mission file were you have your custom map scripts. EXAMPLE: @DayZ_Epoch_Server\addons\dayz_server\buildings\ in...
  15. Rite

    DayZ Base Building 1.3 Discussion

    Got problems too with epoch 1.02.4 i still get errors in the server_updateObject.sqf and server_monitor.sqf Cant get thru .. gonna start over again from the beginning. Maby too many scripts :P
  16. Rite

    Remove weight on Epoch servers.

    Did not work for me. I did the steps above.
  17. Rite

    Remove weight on Epoch servers.

    I think if found it trying it now there is a line in description.ext //#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h" and this in the init //_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; EDIT: Yes that did the trick :)
  18. Rite

    Remove weight on Epoch servers.

    still having problems disabling the weight system in epoch 1.0.4.2 i tried to add this in the init file DZE_R3F_WEIGHT = false; even deleted the line in player_monitor.sqf i also found the line in compiles and changed it but still getting overburned? Where is the other line to the weight system...
  19. Rite

    [Help] - Preconfigured R3F Logistics (Towing and Heli-Lift) ABANDONED

    I solved my problem. My script stopped working when i added the In Vehicle/Out of vehicle duplicate/multiple action clearing script. It is erasing the tow and lift functions :( It is working perfect now ! if ((!s_player_inVehicle) and (_inVehicle)) then { s_player_inVehicle = true; // flag...
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