Changed the code in the server_PlayerDied.sqf because the AI also went to prison :)
if ((side _killer) == EAST) exitwith {
diag_log "Bots dont go to jail!";
};
if ((side _killer) == WEST) then {
sleep 8;
[_killer] execVM "custom\jail\start_punish.sqf"
} else {
if (((count crew...
Thats why you have to add the trigger zone in your mission.sqm
EXTRA POSSIBILITY
If you dont want them to abort in prison place the Pzone.sqf in your mission directory i have it in my safezone directory.
Then add this in your init.sqf add the bottom.
[] ExecVM "addons\Safezone\Pzone.sqf";
it...
Hello great work ebay... I've got a question.
I have have put repawn links (like the credits and spawn protection) were you said and works great.
Now i'm trying to find the place to put the links if they enter the game if they don''t die and just spawn.
Thx
Difficulty Medium
What you need
-Knowledge of Scripting
-dayz_server.pbo
-Mission folder
What does it do?
Punishment for the PVE killers.
They will sent to prison and must stay there for 10 minutes.
If they escape it will result in death !
After 10 minutes they will be released and put in...
Check your HiveExt.ini for the Database connection part !
[Database]
;Currently, only MySQL is supported
Type = MySQL
;Hostname or IP of the server to connect to
Host = 127.0.0.1
;Port to connect to. The default is the default listening port of a server of the selected Type
;Instead of...
Hello all,
I had some time to build a shooting range for Chernarus.
I Hope you like it.
Place the file RiteShootingRange.sqf in your mission file were you have your custom map scripts.
EXAMPLE: @DayZ_Epoch_Server\addons\dayz_server\buildings\
in...
Got problems too with epoch 1.02.4
i still get errors in the server_updateObject.sqf and server_monitor.sqf
Cant get thru .. gonna start over again from the beginning. Maby too many scripts :P
I think if found it trying it now there is a line in description.ext
//#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
and this in the init
//_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
EDIT:
Yes that did the trick :)
still having problems disabling the weight system in epoch 1.0.4.2
i tried to add this in the init file DZE_R3F_WEIGHT = false;
even deleted the line in player_monitor.sqf
i also found the line in compiles and changed it but still getting overburned?
Where is the other line to the weight system...
I solved my problem.
My script stopped working when i added the In Vehicle/Out of vehicle duplicate/multiple action clearing script.
It is erasing the tow and lift functions :(
It is working perfect now !
if ((!s_player_inVehicle) and (_inVehicle)) then {
s_player_inVehicle = true; // flag...
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