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if (isServer) then {
waitUntil{dayz_preloadFinished};
};
_id = [] execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
//_void = [] execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";
fnc_usec_selfActions = compile preprocessFileLineNumbers "Scripts\fn_selfActions.sqf"; // fnc_usec_selfActions - adds custom actions to dayz code
if (!isDedicated) then {
player_monitor = compile preprocessFileLineNumbers "scripts\player_monitor.sqf";
};
/*
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
//REALLY IMPORTANT VALUES
dayZ_instance = 11; //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;
// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
MaxHeliCrashes= 5; // Default = 5
DZE_BuildingLimit = 300; // Default = 150 dodane przez Kryla
MaxVehicleLimit = 30; // Default = 50
MaxDynamicDebris = 100; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 8; // Default = 30
DZE_requireplot = 0;
dayz_paraSpawn = false;
dayz_minpos = -1;
dayz_maxpos = 16000;
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
dayz_maxAnimals = 8; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
//selfbloodbag
call compile preprocessFileLineNumbers "scripts\compiles.sqf"; //Compile custom compiles
progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
//NIBY ADMIN TOOLS
playerstats = compile preprocessFileLineNumbers "debug\playerstats.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
//Compile vehicle configs
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
// OD ADMIN TOOLS _playerMonitor = [] execFSM "admintools\player_monitor.fsm";
//Custom Loadouts
[] ExecVM "scripts\loadout.sqf";
//anti Hack
//Lights
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
//ADMIN TOOLS-------------
[] execVM "admintools\Activate.sqf";
//Skrypty-----------------
//Safezone
[] execVM "scripts\dami_SafeZone.sqf";
//loadouts
[] execVM "scripts\loadout.sqf"
//efekty
[] execVM "scripts\effects.sqf";
[] execVM "scripts\earthquake.sqf";
Did not work for me.Ya, in 1.04.2 the steps I posted are no longer necessary.
All you have to do now is add this near the top of init.sqf:
Code:DZE_R3F_WEIGHT = false;