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    DayZ Debug Monitor - Old And New

    Opening brace = { Closing Brace = } so:
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    DayZ Debug Monitor - Old And New

    Updated the Post for 1.7.5.1 and added all the required files to the first post.
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    DayZ Debug Monitor - Old And New

    I've attached the new Variables file and Spawn file, I'll update the guide tonight for the new version.
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    DayZ Debug Monitor - Old And New

    Help and discussion for DayZ debug monitor old and new begins here....
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    DayZ Debug Monitor - Old And New

    Credit to: Torndeco and Dirty Rat for the original Debug install, now on to that. 1. Extract your mission file using whatever pbo manager you use. 2. Open the extracted folder and create a new folder inside called fixes 3. unpack the attached file (dayz_1.chen...) and move the FIXES folder...
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    Slighty Nicer Debug Monitor

    istealth if you are referring to the green box debug monitor, you cannot change the box size.
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    overlay menu/info

    http://www.armaholic.com/page.php?id=1330 start there. should get you started. Dialogs stop the player from doing anything if they are looking at the dialog Displays well display hint Text is used by the standard debug monitor cutRsc is the best option for a static display.
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    Slighty Nicer Debug Monitor

    should be something like this: _posX = getPos player select 1; // x position _posY = getPos player select 2; // y position @zecron: VARIABLES AND WHATNOT: //Debug Info _servername = "YOUR SERVR NAME"; // change this to show the server name _headShots = player...
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    Debug Monitor 2 - Editable\Movable Debug

    If you want to include more variables do this: Find: //Debug Info _servername = "CHANGE ME"; // change this to show the server name _headShots = player getVariable["headShots",0]; _kills = player getVariable["zombieKills",0]...
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    overlay menu/info

    Its moderately hard, but doable. What do you want the dialog to show? my Debug monitor does this via RscTitles. if you want it to be a pop-up, you can use cutRsc and go from there, if you want it to stop the player then you need to create the dialog and build upon that.
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    Slighty Nicer Debug Monitor

    Try: The variable is based on the position after the , so if dayz_playerName is first it would be %1 and so on.
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    Slighty Nicer Debug Monitor

    http://opendayz.net/index.php?threads/debug-monitor-2-editable-movable-debug.7275/ Much easier to modify, only 1 code block now!
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    Slighty Nicer Debug Monitor

    Yes, You should be able to set it up with some work to have a dialog that opens via a set key say "F" for example, that would let them select what they want. I can work on this. Please Refer to the new Thread... http://opendayz.net/index.php?threads/debug-monitor-2-editable-movable-debug.7275/
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    Debug Monitor 2 - Editable\Movable Debug

    Original Post at OpenDayz.net Setup: You need to have the old Debug Monitor running on your server You have to get this working first! Then Unpack the attached ZIP Now on to some editing! description.ext changes: Add below - class RscPicture { }; EDIT: I have made it down to 1 line...
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    Slighty Nicer Debug Monitor

    Work got busy had to lay off most of my staff :/ anyway. I've got fixes to post up. Ill make my one thread in a bit
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    Slighty Nicer Debug Monitor

    it can be moved, just required editing, I'll make an update that puts it around where the other one was, probably just above the ear. but not covering any of the UI up. Yes the map does not work due to how the update for the code works, I'd have to make it a seperate control and have it draw...
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    Handy Tips for Server MPMissions

    If you are running a server you've no doubt had people ask for things such as a debug block or less zombies or any number of crazy things. But editing the MPMissions PBO and repacking it every time is just not fun. Yes its 2 seconds of right clicking and generating the PBO, but what if you're...
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    Slighty Nicer Debug Monitor

    ok, changed it up. got the display working and formatted like the dialog. Setup is a touch easier: description.ext changes: Add below - class RscPicture { }; #include "Dialogs\Common\DialogColorConstants.hpp" #include "Dialogs\DialogColorScheme.hpp" #include...
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    Slighty Nicer Debug Monitor

    You can modify the text. And the font. May switch it to HTML so it looks better. Ill play around with it.
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    Slighty Nicer Debug Monitor

    I never liked the debug display in DayZ but it provides a lot of useful information so I set out to do something else, smaller, more informative. I came up with a script that runs server-side that displays the same info as the Debug Display and "other" features can be implemented. The...
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