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hintSilent parseText format["
<t color='#F00000' size='1' font='Bitstream' align='left' >Blood: </t><t size='1' font='Bitstream' align='right' >%16</t><t size='1' font='Bitstream' align='left' ><br />Humanity: </t> ",_kills,_headShots,_speed,r_player_blood,round(dayz_temperatur),r_player_infected,dayz_inside,_zombies,_lastSave,_killsH,round(_humanity),_killsB,_freeTarget,dayz_playerName,_zombiesA,_average];
",_kills,_headShots,_speed,r_player_blood,round(dayz_temperatur),r_player_infected,dayz_inside,_zombies,_lastSave,_killsH,round(_humanity),_killsB,_freeTarget,dayz_playerName,_zombiesA,_average];[/
class DB2DZ_Background: Dlg_FullBackground
{
x = safezoneX + 0.066 * safezoneW;
y = safezoneY + 0.01 * safezoneW;
w = 0.40;
h = 0.37 + 0.04;
};
class DB2DZ_Frame: Dlg_FullBackgroundFrame
{
text = " DayZ Stats ";
moving = 1;
x = safezoneX + 0.066 * safezoneW;
y = safezoneY + 0.01 * safezoneW;
w = 0.40;
h = 0.37 + 0.04;
};
Yes, You should be able to set it up with some work to have a dialog that opens via a set key say "F" for example, that would let them select what they want. I can work on this. Please Refer to the new Thread... http://opendayz.net/index.php?threads/debug-monitor-2-editable-movable-debug.7275/Is there a way to make it so players can turn it off? Or maybe cycle throug different types, because some of my players want to see only their blood and humanity, and others want to see kills only etc
To make Citidel's smaller go into your DB2DZ.sqf and .hpp and find :
As you can see, I made mine significantly bigger.
I am trying to only display Blood and Humanity on the Debug Screen, so far by doing this I get the two fields I need, but I cant seem to get the correct value matched with Blood and Humanity;
parseText format["<t size='1.25' font='Bitstream' ><br />%1<br /><br /></t>
<t size='1' font='Bitstream' align='left' color='#ff0000' >Blood: </t><t size='1' font='Bitstream' align='right' >%2</t>
<t size='1' font='Bitstream' align='left' ><br />Humanity: </t><t size='1' font='Bitstream' align='right' >%3</t>"
,dayz_playerName,r_player_blood,round(_humanity)];
When i log into the server I get an error "can't find path to variables.sqf" do i need to change the location of this? I only have access to mission.pbo & server.pbo so i repacked the mission.pbo with the fixes folder in it.... is that not how it should be?
<t size='1' font='Bitstream' align='left' ><br /><br />Position: <t size='1' font='Bitstream' align='right' >??????</t>
<t size='1' font='Bitstream' align='left' >Blood: </t><t size='1' font='Bitstream' align='right' >%4</t>
",_kills,_headShots,_speed,r_player_blood,round(dayz_temperatur),r_player_infected,dayz_inside,_zombies,_lastSave,_killsH,round(_humanity),_killsB,_freeTarget,dayz_playerName,_zombiesA,_average];[/
,_gridPos
_gridPos = mapGridPosition _pos;
_headShots = player getVariable["headShots",0];
<t size='1' font='Bitstream' align='left' ><br /><br />Position: <t size='1' font='Bitstream' align='right' >??????</t>
@Zecron I dont know how to display the X & Y but you i know how to display the position like this
Position: 035015
just use
_gridPos = mapGridPosition _pos;
&
_gridPos
//Debug Info
_servername = "YOUR SERVR NAME"; // change this to show the server name
_headShots = player getVariable["headShots",0];
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player getVariable["humanity",0];
_zombies = count entities "zZombie_Base";
_zombiesA = {alive _x} count entities "zZombie_Base";
//_groups = count allGroups;
//_dead = count allDead;
//dayz_zombiesLocal = {local _x} count entities "zZombie_Base";
//_loot = count allMissionObjects "WeaponHolder";
//_wrecks = count allMissionObjects "Wreck_Base";
//_lootL = {local _x} count allMissionObjects "WeaponHolder";
//_speed = (_vel distance [0,0,0]);
// _pos is now an array with [X,Y,Z] information.
_mapPos = mapGridPosition (getPos player);
_posX = getPos player select 1; // x position
_posY = getPos player select 2; // y position
parseText format["<t size='1' font='Bitstream' align='center'>%10</t>
<t size='1.25' font='Bitstream' align='center' ><br />%1<br /><br /></t>
<t size='1' font='Bitstream' align='left' color='#ff0000' >Blood: </t><t size='1' font='Bitstream' align='right' >%2</t>
<t size='1' font='Bitstream' align='left' ><br />Humanity: </t><t size='1' font='Bitstream' align='right' >%3</t>
<t size='1' font='Bitstream' align='left' ><br />xPOS: </t><t size='1' font='Bitstream' align='right' >%11</t>
<t size='1' font='Bitstream' align='left' ><br />yPOS: </t><t size='1' font='Bitstream' align='right' >%12</t>
<t size='1' font='Bitstream' align='left' ><br />Headshots: </t><t size='1' font='Bitstream' align='right' >%4</t>
<t size='1' font='Bitstream' align='left' ><br />Murders: </t><t size='1' font='Bitstream' align='right' >%5</t>
<t size='1' font='Bitstream' align='left' ><br />Bandits Killed: </t><t size='1' font='Bitstream' align='right' >%6</t>
<t size='1' font='Bitstream' align='left' ><br />Zombies Killed: </t><t size='1' font='Bitstream' align='right' >%7</t>
<t size='1' font='Bitstream' align='left' ><br />Zombies (alive/total): <t size='1' font='Bitstream' align='right' >%9/%8</t>",dayz_playerName,r_player_blood,round(_humanity),_headShots,_killsH,_killsB,_kills,_zombies,_zombiesA,_servername,_posX,_posY];